chromium/third_party/dawn/src/dawn/native/BlitBufferToDepthStencil.cpp

// Copyright 2023 The Dawn & Tint Authors
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#include "dawn/native/BlitBufferToDepthStencil.h"

#include <string>
#include <string_view>
#include <utility>

#include "dawn/common/Assert.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/CommandEncoder.h"
#include "dawn/native/Device.h"
#include "dawn/native/InternalPipelineStore.h"
#include "dawn/native/Queue.h"
#include "dawn/native/RenderPassEncoder.h"
#include "dawn/native/RenderPipeline.h"

namespace dawn::native {

namespace {

constexpr char kBlitRG8ToDepthShaders[] =;

constexpr std::string_view kTexture2DHead =;

constexpr std::string_view kTexture2DArrayHead =;

constexpr std::string_view kBlitStencilShaderCommon =;

ResultOrError<Ref<RenderPipelineBase>> GetOrCreateRG8ToDepth16UnormPipeline(DeviceBase* device) {}

ResultOrError<InternalPipelineStore::BlitR8ToStencilPipelines> GetOrCreateR8ToStencilPipelines(
    DeviceBase* device,
    wgpu::TextureFormat format,
    wgpu::TextureViewDimension viewDimension,
    BindGroupLayoutBase* bgl) {}

MaybeError BlitRG8ToDepth16Unorm(DeviceBase* device,
                                 CommandEncoder* commandEncoder,
                                 TextureBase* dataTexture,
                                 const TextureCopy& dst,
                                 const Extent3D& copyExtent) {}

}  // anonymous namespace

MaybeError BlitR8ToStencil(DeviceBase* device,
                           CommandEncoder* commandEncoder,
                           TextureBase* dataTexture,
                           const TextureCopy& dst,
                           const Extent3D& copyExtent) {}

MaybeError BlitStagingBufferToDepth(DeviceBase* device,
                                    BufferBase* buffer,
                                    const TextureDataLayout& src,
                                    const TextureCopy& dst,
                                    const Extent3D& copyExtent) {}

MaybeError BlitBufferToDepth(DeviceBase* device,
                             CommandEncoder* commandEncoder,
                             BufferBase* buffer,
                             const TextureDataLayout& src,
                             const TextureCopy& dst,
                             const Extent3D& copyExtent) {}

MaybeError BlitStagingBufferToStencil(DeviceBase* device,
                                      BufferBase* buffer,
                                      const TextureDataLayout& src,
                                      const TextureCopy& dst,
                                      const Extent3D& copyExtent) {}

MaybeError BlitBufferToStencil(DeviceBase* device,
                               CommandEncoder* commandEncoder,
                               BufferBase* buffer,
                               const TextureDataLayout& src,
                               const TextureCopy& dst,
                               const Extent3D& copyExtent) {}

}  // namespace dawn::native