chromium/third_party/dawn/src/dawn/native/PassResourceUsageTracker.cpp

// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#include "dawn/native/PassResourceUsageTracker.h"

#include <utility>

#include "dawn/common/MatchVariant.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/ExternalTexture.h"
#include "dawn/native/Format.h"
#include "dawn/native/QuerySet.h"
#include "dawn/native/Texture.h"

namespace dawn::native {

SyncScopeUsageTracker::SyncScopeUsageTracker() = default;

SyncScopeUsageTracker::SyncScopeUsageTracker(SyncScopeUsageTracker&&) = default;

SyncScopeUsageTracker::~SyncScopeUsageTracker() = default;

SyncScopeUsageTracker& SyncScopeUsageTracker::operator=(SyncScopeUsageTracker&&) = default;

void SyncScopeUsageTracker::BufferUsedAs(BufferBase* buffer,
                                         wgpu::BufferUsage usage,
                                         wgpu::ShaderStage shaderStages) {}

void SyncScopeUsageTracker::TextureViewUsedAs(TextureViewBase* view,
                                              wgpu::TextureUsage usage,
                                              wgpu::ShaderStage shaderStages) {}

void SyncScopeUsageTracker::TextureRangeUsedAs(TextureBase* texture,
                                               const SubresourceRange& range,
                                               wgpu::TextureUsage usage,
                                               wgpu::ShaderStage shaderStages) {}

void SyncScopeUsageTracker::AddRenderBundleTextureUsage(
    TextureBase* texture,
    const TextureSubresourceSyncInfo& textureSyncInfo) {}

void SyncScopeUsageTracker::AddBindGroup(BindGroupBase* group) {}

SyncScopeResourceUsage SyncScopeUsageTracker::AcquireSyncScopeUsage() {}

ComputePassResourceUsageTracker::ComputePassResourceUsageTracker() = default;

ComputePassResourceUsageTracker::~ComputePassResourceUsageTracker() = default;

void ComputePassResourceUsageTracker::AddDispatch(SyncScopeResourceUsage scope) {}

void ComputePassResourceUsageTracker::AddReferencedBuffer(BufferBase* buffer) {}

void ComputePassResourceUsageTracker::AddResourcesReferencedByBindGroup(BindGroupBase* group) {}

ComputePassResourceUsage ComputePassResourceUsageTracker::AcquireResourceUsage() {}

RenderPassResourceUsageTracker::RenderPassResourceUsageTracker() = default;

RenderPassResourceUsageTracker::RenderPassResourceUsageTracker(RenderPassResourceUsageTracker&&) =
    default;

RenderPassResourceUsageTracker::~RenderPassResourceUsageTracker() = default;

RenderPassResourceUsageTracker& RenderPassResourceUsageTracker::operator=(
    RenderPassResourceUsageTracker&&) = default;

RenderPassResourceUsage RenderPassResourceUsageTracker::AcquireResourceUsage() {}

void RenderPassResourceUsageTracker::TrackQueryAvailability(QuerySetBase* querySet,
                                                            uint32_t queryIndex) {}

const QueryAvailabilityMap& RenderPassResourceUsageTracker::GetQueryAvailabilityMap() const {}

}  // namespace dawn::native