// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/QueryHelper.h" #include <algorithm> #include <cmath> #include "dawn/native/BindGroup.h" #include "dawn/native/BindGroupLayout.h" #include "dawn/native/Buffer.h" #include "dawn/native/CommandEncoder.h" #include "dawn/native/ComputePassEncoder.h" #include "dawn/native/ComputePipeline.h" #include "dawn/native/Device.h" #include "dawn/native/InternalPipelineStore.h" #include "dawn/native/utils/WGPUHelpers.h" namespace dawn::native { namespace { // Assert the offsets in dawn::native::TimestampParams are same with the ones in the shader static_assert …; static_assert …; static_assert …; static_assert …; static_assert …; static_assert …; static const char sConvertTimestampsToNanoseconds[] = …; ResultOrError<ComputePipelineBase*> GetOrCreateTimestampComputePipeline(DeviceBase* device) { … } } // anonymous namespace TimestampParams::TimestampParams(uint32_t first, uint32_t count, uint32_t offset, uint32_t quantizationMask, float period) : … { … } MaybeError EncodeConvertTimestampsToNanoseconds(CommandEncoder* encoder, BufferBase* timestamps, BufferBase* availability, BufferBase* params) { … } } // namespace dawn::native