// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/RenderBundle.h" #include <utility> #include "absl/strings/str_format.h" #include "dawn/common/BitSetIterator.h" #include "dawn/native/Commands.h" #include "dawn/native/Device.h" #include "dawn/native/ObjectType_autogen.h" #include "dawn/native/RenderBundleEncoder.h" namespace dawn::native { RenderBundleBase::RenderBundleBase(RenderBundleEncoder* encoder, const RenderBundleDescriptor* descriptor, Ref<AttachmentState> attachmentState, bool depthReadOnly, bool stencilReadOnly, RenderPassResourceUsage resourceUsage, IndirectDrawMetadata indirectDrawMetadata) : … { … } void RenderBundleBase::DestroyImpl() { … } // static Ref<RenderBundleBase> RenderBundleBase::MakeError(DeviceBase* device, const char* label) { … } RenderBundleBase::RenderBundleBase(DeviceBase* device, ErrorTag errorTag, const char* label) : … { … } ObjectType RenderBundleBase::GetType() const { … } void RenderBundleBase::FormatLabel(absl::FormatSink* s) const { … } const std::string& RenderBundleBase::GetEncoderLabel() const { … } void RenderBundleBase::SetEncoderLabel(std::string encoderLabel) { … } CommandIterator* RenderBundleBase::GetCommands() { … } const AttachmentState* RenderBundleBase::GetAttachmentState() const { … } bool RenderBundleBase::IsDepthReadOnly() const { … } bool RenderBundleBase::IsStencilReadOnly() const { … } uint64_t RenderBundleBase::GetDrawCount() const { … } const RenderPassResourceUsage& RenderBundleBase::GetResourceUsage() const { … } const IndirectDrawMetadata& RenderBundleBase::GetIndirectDrawMetadata() { … } } // namespace dawn::native