chromium/third_party/dawn/src/dawn/native/RenderEncoderBase.cpp

// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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#include "dawn/native/RenderEncoderBase.h"

#include <math.h>
#include <cstring>
#include <utility>

#include "dawn/common/Constants.h"
#include "dawn/common/Log.h"
#include "dawn/native/Buffer.h"
#include "dawn/native/CommandEncoder.h"
#include "dawn/native/CommandValidation.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Device.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/ValidationUtils_autogen.h"

namespace dawn::native {

RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
                                     const char* label,
                                     EncodingContext* encodingContext,
                                     Ref<AttachmentState> attachmentState,
                                     bool depthReadOnly,
                                     bool stencilReadOnly)
    :{}

RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
                                     EncodingContext* encodingContext,
                                     ErrorTag errorTag,
                                     const char* label)
    :{}

void RenderEncoderBase::DestroyImpl() {}

const AttachmentState* RenderEncoderBase::GetAttachmentState() const {}

bool RenderEncoderBase::IsDepthReadOnly() const {}

bool RenderEncoderBase::IsStencilReadOnly() const {}

uint64_t RenderEncoderBase::GetDrawCount() const {}

Ref<AttachmentState> RenderEncoderBase::AcquireAttachmentState() {}

void RenderEncoderBase::APIDraw(uint32_t vertexCount,
                                uint32_t instanceCount,
                                uint32_t firstVertex,
                                uint32_t firstInstance) {}

void RenderEncoderBase::APIDrawIndexed(uint32_t indexCount,
                                       uint32_t instanceCount,
                                       uint32_t firstIndex,
                                       int32_t baseVertex,
                                       uint32_t firstInstance) {}

void RenderEncoderBase::APIDrawIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset) {}

void RenderEncoderBase::APIDrawIndexedIndirect(BufferBase* indirectBuffer,
                                               uint64_t indirectOffset) {}

void RenderEncoderBase::APIMultiDrawIndirect(BufferBase* indirectBuffer,
                                             uint64_t indirectOffset,
                                             uint32_t maxDrawCount,
                                             BufferBase* drawCountBuffer,
                                             uint64_t drawCountBufferOffset) {}

void RenderEncoderBase::APIMultiDrawIndexedIndirect(BufferBase* indirectBuffer,
                                                    uint64_t indirectOffset,
                                                    uint32_t maxDrawCount,
                                                    BufferBase* drawCountBuffer,
                                                    uint64_t drawCountBufferOffset) {}

void RenderEncoderBase::APISetPipeline(RenderPipelineBase* pipeline) {}

void RenderEncoderBase::APISetIndexBuffer(BufferBase* buffer,
                                          wgpu::IndexFormat format,
                                          uint64_t offset,
                                          uint64_t size) {}

void RenderEncoderBase::APISetVertexBuffer(uint32_t slot,
                                           BufferBase* buffer,
                                           uint64_t offset,
                                           uint64_t size) {}

void RenderEncoderBase::APISetBindGroup(uint32_t groupIndexIn,
                                        BindGroupBase* group,
                                        uint32_t dynamicOffsetCount,
                                        const uint32_t* dynamicOffsets) {}

}  // namespace dawn::native