// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/TintUtils.h" #include "dawn/native/BindGroupLayoutInternal.h" #include "dawn/native/Device.h" #include "dawn/native/Pipeline.h" #include "dawn/native/PipelineLayout.h" #include "dawn/native/RenderPipeline.h" #include "tint/tint.h" namespace dawn::native { namespace { thread_local DeviceBase* tlDevice = …; void TintICEReporter(const tint::InternalCompilerError& err) { … } bool InitializeTintErrorReporter() { … } tint::ast::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { … } tint::ast::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) { … } } // namespace ScopedTintICEHandler::ScopedTintICEHandler(DeviceBase* device) { … } ScopedTintICEHandler::~ScopedTintICEHandler() { … } tint::ast::transform::VertexPulling::Config BuildVertexPullingTransformConfig( const RenderPipelineBase& renderPipeline, BindGroupIndex pullingBufferBindingSet) { … } tint::ast::transform::SubstituteOverride::Config BuildSubstituteOverridesTransformConfig( const ProgrammableStage& stage) { … } // static template <> void stream::Stream<tint::Program>::Write(stream::Sink* sink, const tint::Program& p) { … } } // namespace dawn::native