chromium/third_party/dawn/src/dawn/native/webgpu_absl_format.cpp

// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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#include "dawn/native/webgpu_absl_format.h"

#include <string>
#include <vector>

#include "dawn/common/MatchVariant.h"
#include "dawn/native/Adapter.h"
#include "dawn/native/AttachmentState.h"
#include "dawn/native/BindingInfo.h"
#include "dawn/native/Device.h"
#include "dawn/native/Format.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/PerStage.h"
#include "dawn/native/ProgrammableEncoder.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/Sampler.h"
#include "dawn/native/ShaderModule.h"
#include "dawn/native/Subresource.h"
#include "dawn/native/Surface.h"
#include "dawn/native/Texture.h"

namespace dawn::native {

//
// Structs
//

absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const Extent2D* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const Extent3D* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const Origin2D* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const Origin3D* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const BindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const BufferBindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const BufferBindingLayout& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const TextureBindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const TextureBindingLayout& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const StorageTextureBindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const StorageTextureBindingLayout& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const SamplerBindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const SamplerBindingLayout& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const StaticSamplerBindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const InputAttachmentBindingInfo& value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const ImageCopyTexture* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const TextureDataLayout* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const ShaderModuleEntryPoint* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

//
// Objects
//

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const AdapterBase* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const DeviceBase* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const ApiObjectBase* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const AttachmentState* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    const Surface* value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

//
// Enums
//

absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    SampleTypeBit value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    BindingInfoType value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    SingleShaderStage value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    VertexFormatBaseType value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    InterStageComponentType value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    InterpolationType value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    InterpolationSampling value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    TextureComponentType value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
    PixelLocalMemberType value,
    const absl::FormatConversionSpec& spec,
    absl::FormatSink* s) {}

}  // namespace dawn::native