// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_VULKAN_BACKENDVK_H_ #define SRC_DAWN_NATIVE_VULKAN_BACKENDVK_H_ #include <mutex> #include <string> #include <vector> #include "dawn/native/BackendConnection.h" #include "absl/container/flat_hash_map.h" #include "dawn/common/DynamicLib.h" #include "dawn/common/Ref.h" #include "dawn/common/RefCounted.h" #include "dawn/common/ityp_array.h" #include "dawn/native/vulkan/PhysicalDeviceVk.h" #include "dawn/native/vulkan/VulkanFunctions.h" #include "dawn/native/vulkan/VulkanInfo.h" namespace dawn::native::vulkan { enum class ICD { … }; constexpr uint32_t kICDCount = …; class Device; // VulkanInstance holds the reference to the Vulkan library, the VkInstance, VkPhysicalDevices // on that instance, Vulkan functions loaded from the library, and global information // gathered from the instance. VkPhysicalDevices bound to the VkInstance are bound to the GPU // and GPU driver, keeping them active. It is RefCounted so that (eventually) when all adapters // on an instance are no longer in use, the instance is deleted. This can be particuarly useful // when we create multiple instances to selectively discover ICDs (like only // SwiftShader/iGPU/dGPU/eGPU), and only one physical device on one instance remains in use. We // can delete the VkInstances that are not in use to avoid holding the discrete GPU active. class VulkanInstance : public RefCounted { … }; class Backend : public BackendConnection { … }; } // namespace dawn::native::vulkan #endif // SRC_DAWN_NATIVE_VULKAN_BACKENDVK_H_