chromium/third_party/dawn/src/dawn/native/vulkan/BindGroupLayoutVk.h

// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#ifndef SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
#define SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_

#include <vector>

#include "dawn/common/MutexProtected.h"
#include "dawn/common/SlabAllocator.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/BindGroupLayoutInternal.h"
#include "dawn/native/vulkan/BindGroupVk.h"

namespace dawn::native {
class CacheKey;
}  // namespace dawn::native

namespace dawn::native::vulkan {

struct DescriptorSetAllocation;
class DescriptorSetAllocator;
class Device;

VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo);

// In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means
// it's hard to have something where we can mix different types of descriptor sets because
// we don't know if their vector of number of descriptors will be similar.
//
// That's why that in addition to containing the VkDescriptorSetLayout to create
// VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor
// sets.
//
// The allocations is done with one pool per descriptor set, which is inefficient, but at least
// the pools are reused when no longer used. Minimizing the number of descriptor pool allocation
// is important because creating them can incur GPU memory allocation which is usually an
// expensive syscall.
class BindGroupLayout final : public BindGroupLayoutInternalBase {};

}  // namespace dawn::native::vulkan

#endif  // SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_