// Copyright 2018 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ #define SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_ #include <vector> #include "dawn/common/MutexProtected.h" #include "dawn/common/SlabAllocator.h" #include "dawn/common/vulkan_platform.h" #include "dawn/native/BindGroupLayoutInternal.h" #include "dawn/native/vulkan/BindGroupVk.h" namespace dawn::native { class CacheKey; } // namespace dawn::native namespace dawn::native::vulkan { struct DescriptorSetAllocation; class DescriptorSetAllocator; class Device; VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo); // In Vulkan descriptor pools have to be sized to an exact number of descriptors. This means // it's hard to have something where we can mix different types of descriptor sets because // we don't know if their vector of number of descriptors will be similar. // // That's why that in addition to containing the VkDescriptorSetLayout to create // VkDescriptorSets for its bindgroups, the layout also acts as an allocator for the descriptor // sets. // // The allocations is done with one pool per descriptor set, which is inefficient, but at least // the pools are reused when no longer used. Minimizing the number of descriptor pool allocation // is important because creating them can incur GPU memory allocation which is usually an // expensive syscall. class BindGroupLayout final : public BindGroupLayoutInternalBase { … }; } // namespace dawn::native::vulkan #endif // SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_