chromium/third_party/dawn/src/dawn/native/vulkan/BufferVk.cpp

// Copyright 2017 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "dawn/native/vulkan/BufferVk.h"

#include <algorithm>
#include <cstring>
#include <limits>
#include <memory>
#include <utility>
#include <vector>

#include "dawn/common/GPUInfo.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/PhysicalDevice.h"
#include "dawn/native/Queue.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
#include "dawn/native/vulkan/QueueVk.h"
#include "dawn/native/vulkan/ResourceHeapVk.h"
#include "dawn/native/vulkan/ResourceMemoryAllocatorVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
#include "partition_alloc/pointers/raw_ptr.h"

namespace dawn::native::vulkan {

namespace {

VkBufferUsageFlags VulkanBufferUsage(wgpu::BufferUsage usage) {}

VkPipelineStageFlags VulkanPipelineStage(wgpu::BufferUsage usage, wgpu::ShaderStage shaderStage) {}

VkAccessFlags VulkanAccessFlags(wgpu::BufferUsage usage) {}

}  // namespace

// static
ResultOrError<Ref<Buffer>> Buffer::Create(Device* device,
                                          const UnpackedPtr<BufferDescriptor>& descriptor) {}

MaybeError Buffer::Initialize(bool mappedAtCreation) {}

MaybeError Buffer::InitializeHostMapped(const BufferHostMappedPointer* hostMappedDesc) {}

Buffer::~Buffer() = default;

VkBuffer Buffer::GetHandle() const {}

void Buffer::TransitionUsageNow(CommandRecordingContext* recordingContext,
                                wgpu::BufferUsage usage,
                                wgpu::ShaderStage shaderStage) {}

bool Buffer::TrackUsageAndGetResourceBarrier(CommandRecordingContext* recordingContext,
                                             wgpu::BufferUsage usage,
                                             wgpu::ShaderStage shaderStage,
                                             VkBufferMemoryBarrier* barrier,
                                             VkPipelineStageFlags* srcStages,
                                             VkPipelineStageFlags* dstStages) {}

bool Buffer::IsCPUWritableAtCreation() const {}

MaybeError Buffer::MapAtCreationImpl() {}

MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {}

void Buffer::UnmapImpl() {}

void* Buffer::GetMappedPointer() {}

MaybeError Buffer::UploadData(uint64_t bufferOffset, const void* data, size_t size) {}

void Buffer::DestroyImpl() {}

bool Buffer::EnsureDataInitialized(CommandRecordingContext* recordingContext) {}

bool Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
                                                uint64_t offset,
                                                uint64_t size) {}

bool Buffer::EnsureDataInitializedAsDestination(CommandRecordingContext* recordingContext,
                                                const CopyTextureToBufferCmd* copy) {}

// static
void Buffer::TransitionMappableBuffersEagerly(const VulkanFunctions& fn,
                                              CommandRecordingContext* recordingContext,
                                              const absl::flat_hash_set<Ref<Buffer>>& buffers) {}

void Buffer::SetLabelImpl() {}

void Buffer::InitializeToZero(CommandRecordingContext* recordingContext) {}

void Buffer::ClearBuffer(CommandRecordingContext* recordingContext,
                         uint32_t clearValue,
                         uint64_t offset,
                         uint64_t size) {}
}  // namespace dawn::native::vulkan