// Copyright 2018 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_ #define SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_ #include <array> #include <bitset> #include <mutex> #include "absl/container/flat_hash_map.h" #include "dawn/common/Constants.h" #include "dawn/common/ityp_array.h" #include "dawn/common/ityp_bitset.h" #include "dawn/common/vulkan_platform.h" #include "dawn/native/Error.h" #include "dawn/native/IntegerTypes.h" #include "dawn/native/dawn_platform.h" #include "partition_alloc/pointers/raw_ptr.h" namespace dawn::native::vulkan { class Device; // This is a key to query the RenderPassCache, it can be sparse meaning that only the // information for bits set in colorMask or hasDepthStencil need to be provided and the rest can // be uninintialized. struct RenderPassCacheQuery { … }; // Caches VkRenderPasses so that we don't create duplicate ones for every RenderPipeline or // render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order // when creating render pass and framebuffer so that we can always make sure the order of // attachments in the rendering pipeline matches the one of the framebuffer. // All the operations on RenderPassCache are guaranteed to be thread-safe. // TODO([email protected]): Make it an LRU cache somehow? class RenderPassCache { … }; } // namespace dawn::native::vulkan #endif // SRC_DAWN_NATIVE_VULKAN_RENDERPASSCACHE_H_