// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef SRC_DAWN_NATIVE_OPENGL_UTILSGL_H_ #define SRC_DAWN_NATIVE_OPENGL_UTILSGL_H_ #include "dawn/native/Format.h" #include "dawn/native/dawn_platform.h" #include "dawn/native/opengl/opengl_platform.h" namespace dawn::native::opengl { struct OpenGLFunctions; GLuint ToOpenGLCompareFunction(wgpu::CompareFunction compareFunction); GLint GetStencilMaskFromStencilFormat(wgpu::TextureFormat depthStencilFormat); void CopyImageSubData(const OpenGLFunctions& gl, Aspect srcAspects, GLuint srcHandle, GLenum srcTarget, GLint srcLevel, const Origin3D& src, GLuint dstHandle, GLenum dstTarget, GLint dstLevel, const Origin3D& dst, const Extent3D& size); bool HasAnisotropicFiltering(const OpenGLFunctions& gl); } // namespace dawn::native::opengl #endif // SRC_DAWN_NATIVE_OPENGL_UTILSGL_H_