chromium/third_party/dawn/src/dawn/native/opengl/PipelineLayoutGL.cpp

// Copyright 2017 The Dawn & Tint Authors
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#include "dawn/native/opengl/PipelineLayoutGL.h"

#include "dawn/common/BitSetIterator.h"
#include "dawn/common/MatchVariant.h"
#include "dawn/native/BindGroupLayoutInternal.h"
#include "dawn/native/opengl/DeviceGL.h"

namespace dawn::native::opengl {

PipelineLayout::PipelineLayout(Device* device,
                               const UnpackedPtr<PipelineLayoutDescriptor>& descriptor)
    :{}

const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo() const {}

GLuint PipelineLayout::GetTextureUnitsUsed() const {}

size_t PipelineLayout::GetNumSamplers() const {}

size_t PipelineLayout::GetNumSampledTextures() const {}

GLuint PipelineLayout::GetInternalUniformBinding() const {}

}  // namespace dawn::native::opengl