// Copyright 2022 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/opengl/ContextEGL.h" #include <memory> #include <string> #include <utility> #include <vector> #include "dawn/native/opengl/DisplayEGL.h" #include "dawn/native/opengl/UtilsEGL.h" #ifndef EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE … #endif namespace dawn::native::opengl { // static ResultOrError<std::unique_ptr<ContextEGL>> ContextEGL::Create(Ref<DisplayEGL> display, wgpu::BackendType backend, bool useRobustness, bool useANGLETextureSharing) { … } ContextEGL::ContextEGL(Ref<DisplayEGL> display) : … { … } ContextEGL::~ContextEGL() { … } MaybeError ContextEGL::Initialize(wgpu::BackendType backend, bool useRobustness, bool useANGLETextureSharing) { … } void ContextEGL::MakeCurrent() { … } // ScopedMakeSurfaceCurrent [[nodiscard]] ContextEGL::ScopedMakeSurfaceCurrent ContextEGL::MakeSurfaceCurrentScope( EGLSurface surface) { … } ContextEGL::ScopedMakeSurfaceCurrent::ScopedMakeSurfaceCurrent(ContextEGL* context, EGLSurface surface) : … { … } ContextEGL::ScopedMakeSurfaceCurrent::~ScopedMakeSurfaceCurrent() { … } } // namespace dawn::native::opengl