chromium/third_party/dawn/src/dawn/native/opengl/DisplayEGL.cpp

// Copyright 2024 The Dawn & Tint Authors
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#include "dawn/native/opengl/DisplayEGL.h"

#include <string>
#include <utility>

namespace dawn::native::opengl {

// static
ResultOrError<Ref<DisplayEGL>> DisplayEGL::CreateFromDynamicLoading(wgpu::BackendType backend,
                                                                    const char* libName) {}

// static
ResultOrError<Ref<DisplayEGL>> DisplayEGL::CreateFromProcAndDisplay(wgpu::BackendType backend,
                                                                    EGLGetProcProc getProc,
                                                                    EGLDisplay eglDisplay) {}

DisplayEGL::DisplayEGL(wgpu::BackendType backend) :{}

DisplayEGL::~DisplayEGL() {}

MaybeError DisplayEGL::InitializeWithDynamicLoading(const char* libName) {}

MaybeError DisplayEGL::InitializeWithProcAndDisplay(EGLGetProcProc getProc, EGLDisplay display) {}

EGLDisplay DisplayEGL::GetDisplay() const {}

EGLint DisplayEGL::GetAPIEnum() const {}

EGLint DisplayEGL::GetAPIBit() const {}

absl::Span<const wgpu::TextureFormat> DisplayEGL::GetPotentialSurfaceFormats() const {}

EGLConfig DisplayEGL::ChooseConfig(EGLint surfaceType,
                                   wgpu::TextureFormat color,
                                   wgpu::TextureFormat depthStencil) const {}

}  // namespace dawn::native::opengl