chromium/third_party/dawn/src/dawn/native/opengl/BufferGL.cpp

// Copyright 2017 The Dawn & Tint Authors
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#include "dawn/native/opengl/BufferGL.h"

#include <algorithm>
#include <utility>
#include <vector>

#include "dawn/native/ChainUtils.h"
#include "dawn/native/CommandBuffer.h"
#include "dawn/native/opengl/DeviceGL.h"

namespace dawn::native::opengl {

// Buffer

// static
ResultOrError<Ref<Buffer>> Buffer::CreateInternalBuffer(Device* device,
                                                        const BufferDescriptor* descriptor,
                                                        bool shouldLazyClear) {}

Buffer::Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor)
    :{}

Buffer::Buffer(Device* device,
               const UnpackedPtr<BufferDescriptor>& descriptor,
               bool shouldLazyClear)
    :{}

Buffer::~Buffer() = default;

GLuint Buffer::GetHandle() const {}

bool Buffer::EnsureDataInitialized() {}

bool Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) {}

bool Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) {}

void Buffer::InitializeToZero() {}

bool Buffer::IsCPUWritableAtCreation() const {}

MaybeError Buffer::MapAtCreationImpl() {}

MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) {}

void* Buffer::GetMappedPointer() {}

void Buffer::UnmapImpl() {}

void Buffer::DestroyImpl() {}

}  // namespace dawn::native::opengl