// Copyright 2017 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/opengl/BufferGL.h" #include <algorithm> #include <utility> #include <vector> #include "dawn/native/ChainUtils.h" #include "dawn/native/CommandBuffer.h" #include "dawn/native/opengl/DeviceGL.h" namespace dawn::native::opengl { // Buffer // static ResultOrError<Ref<Buffer>> Buffer::CreateInternalBuffer(Device* device, const BufferDescriptor* descriptor, bool shouldLazyClear) { … } Buffer::Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor) : … { … } Buffer::Buffer(Device* device, const UnpackedPtr<BufferDescriptor>& descriptor, bool shouldLazyClear) : … { … } Buffer::~Buffer() = default; GLuint Buffer::GetHandle() const { … } bool Buffer::EnsureDataInitialized() { … } bool Buffer::EnsureDataInitializedAsDestination(uint64_t offset, uint64_t size) { … } bool Buffer::EnsureDataInitializedAsDestination(const CopyTextureToBufferCmd* copy) { … } void Buffer::InitializeToZero() { … } bool Buffer::IsCPUWritableAtCreation() const { … } MaybeError Buffer::MapAtCreationImpl() { … } MaybeError Buffer::MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) { … } void* Buffer::GetMappedPointer() { … } void Buffer::UnmapImpl() { … } void Buffer::DestroyImpl() { … } } // namespace dawn::native::opengl