// Copyright 2017 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/opengl/SamplerGL.h" #include <algorithm> #include <cstdint> #include "dawn/common/Assert.h" #include "dawn/native/opengl/DeviceGL.h" #include "dawn/native/opengl/UtilsGL.h" namespace dawn::native::opengl { namespace { GLenum MagFilterMode(wgpu::FilterMode filter) { … } GLenum MinFilterMode(wgpu::FilterMode minFilter, wgpu::MipmapFilterMode mipMapFilter) { … } GLenum WrapMode(wgpu::AddressMode mode) { … } } // namespace Sampler::Sampler(Device* device, const SamplerDescriptor* descriptor) : … { … } Sampler::~Sampler() = default; void Sampler::DestroyImpl() { … } void Sampler::SetupGLSampler(GLuint sampler, const SamplerDescriptor* descriptor, bool forceNearest) { … } GLuint Sampler::GetFilteringHandle() const { … } GLuint Sampler::GetNonFilteringHandle() const { … } } // namespace dawn::native::opengl