chromium/third_party/dawn/src/dawn/native/opengl/RenderPipelineGL.cpp

// Copyright 2017 The Dawn & Tint Authors
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//    this list of conditions and the following disclaimer in the documentation
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#include "dawn/native/opengl/RenderPipelineGL.h"

#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/Forward.h"
#include "dawn/native/opengl/PersistentPipelineStateGL.h"
#include "dawn/native/opengl/UtilsGL.h"

namespace dawn::native::opengl {

namespace {

GLenum GLPrimitiveTopology(wgpu::PrimitiveTopology primitiveTopology) {}

void ApplyFrontFaceAndCulling(const OpenGLFunctions& gl,
                              wgpu::FrontFace face,
                              wgpu::CullMode mode) {}

GLenum GLBlendFactor(wgpu::BlendFactor factor, bool alpha) {}

GLenum GLBlendMode(wgpu::BlendOperation operation) {}

void ApplyColorState(const OpenGLFunctions& gl,
                     ColorAttachmentIndex attachment,
                     const ColorTargetState* state) {}

void ApplyColorState(const OpenGLFunctions& gl, const ColorTargetState* state) {}

bool Equal(const BlendComponent& lhs, const BlendComponent& rhs) {}

GLuint OpenGLStencilOperation(wgpu::StencilOperation stencilOperation) {}

}  // anonymous namespace

// static
Ref<RenderPipeline> RenderPipeline::CreateUninitialized(
    Device* device,
    const UnpackedPtr<RenderPipelineDescriptor>& descriptor) {}

RenderPipeline::RenderPipeline(Device* device,
                               const UnpackedPtr<RenderPipelineDescriptor>& descriptor)
    :{}

MaybeError RenderPipeline::InitializeImpl() {}

RenderPipeline::~RenderPipeline() = default;

void RenderPipeline::DestroyImpl() {}

GLenum RenderPipeline::GetGLPrimitiveTopology() const {}

VertexAttributeMask RenderPipeline::GetAttributesUsingVertexBuffer(VertexBufferSlot slot) const {}

void RenderPipeline::CreateVAOForVertexState() {}

void RenderPipeline::ApplyNow(PersistentPipelineState& persistentPipelineState) {}

void RenderPipeline::ApplyDepthStencilState(const OpenGLFunctions& gl,
                                            PersistentPipelineState* persistentPipelineState) {}

}  // namespace dawn::native::opengl