chromium/third_party/dawn/src/dawn/native/opengl/PhysicalDeviceGL.cpp

// Copyright 2022 The Dawn & Tint Authors
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#include "dawn/native/opengl/PhysicalDeviceGL.h"

#include <algorithm>
#include <memory>
#include <string>
#include <string_view>
#include <utility>

#include "dawn/common/GPUInfo.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Instance.h"
#include "dawn/native/opengl/ContextEGL.h"
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/DisplayEGL.h"
#include "dawn/native/opengl/SwapChainEGL.h"

namespace dawn::native::opengl {

namespace {

struct Vendor {};

const Vendor kVendors[] =;

uint32_t GetVendorIdFromVendors(const char* vendor) {}

uint32_t GetDeviceIdFromRender(std::string_view render) {}

bool IsANGLEDesktopGL(std::string renderer) {}

}  // anonymous namespace

// static
ResultOrError<Ref<PhysicalDevice>> PhysicalDevice::Create(wgpu::BackendType backendType,
                                                          Ref<DisplayEGL> display) {}

PhysicalDevice::PhysicalDevice(wgpu::BackendType backendType, Ref<DisplayEGL> display)
    :{}

DisplayEGL* PhysicalDevice::GetDisplay() const {}

bool PhysicalDevice::SupportsExternalImages() const {}

MaybeError PhysicalDevice::InitializeImpl() {}

void PhysicalDevice::InitializeSupportedFeaturesImpl() {}

namespace {
GLint Get(const OpenGLFunctions& gl, GLenum pname) {}

GLint GetIndexed(const OpenGLFunctions& gl, GLenum pname, GLuint index) {}
}  // namespace

MaybeError PhysicalDevice::InitializeSupportedLimitsImpl(CombinedLimits* limits) {}

void PhysicalDevice::SetupBackendAdapterToggles(dawn::platform::Platform* platform,
                                                TogglesState* adapterToggles) const {}

void PhysicalDevice::SetupBackendDeviceToggles(dawn::platform::Platform* platform,
                                               TogglesState* deviceToggles) const {}

ResultOrError<Ref<DeviceBase>> PhysicalDevice::CreateDeviceImpl(
    AdapterBase* adapter,
    const UnpackedPtr<DeviceDescriptor>& descriptor,
    const TogglesState& deviceToggles,
    Ref<DeviceBase::DeviceLostEvent>&& lostEvent) {}

bool PhysicalDevice::SupportsFeatureLevel(FeatureLevel featureLevel) const {}

ResultOrError<PhysicalDeviceSurfaceCapabilities> PhysicalDevice::GetSurfaceCapabilities(
    InstanceBase*,
    const Surface*) const {}

FeatureValidationResult PhysicalDevice::ValidateFeatureSupportedWithTogglesImpl(
    wgpu::FeatureName feature,
    const TogglesState& toggles) const {}

void PhysicalDevice::PopulateBackendProperties(UnpackedPtr<AdapterProperties>& properties) const {}

}  // namespace dawn::native::opengl