chromium/third_party/dawn/src/dawn/native/opengl/TextureGL.cpp

// Copyright 2017 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
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//    this software without specific prior written permission.
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#include "dawn/native/opengl/TextureGL.h"

#include <limits>
#include <utility>

#include "dawn/common/Assert.h"
#include "dawn/common/Constants.h"
#include "dawn/common/Math.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/EnumMaskIterator.h"
#include "dawn/native/opengl/BufferGL.h"
#include "dawn/native/opengl/CommandBufferGL.h"
#include "dawn/native/opengl/DeviceGL.h"
#include "dawn/native/opengl/UtilsGL.h"

namespace dawn::native::opengl {

namespace {

GLenum TargetForTextureViewDimension(wgpu::TextureViewDimension dimension, uint32_t sampleCount) {}

bool RequiresCreatingNewTextureView(
    const TextureBase* texture,
    const UnpackedPtr<TextureViewDescriptor>& textureViewDescriptor) {}

void AllocateTexture(const OpenGLFunctions& gl,
                     GLenum target,
                     GLsizei samples,
                     GLuint levels,
                     GLenum internalFormat,
                     const Extent3D& size) {}

void FramebufferTextureHelper(const OpenGLFunctions& gl,
                              GLenum textarget,
                              GLenum target,
                              GLenum attachment,
                              GLuint textureHandle,
                              GLuint mipLevel,
                              GLuint arrayLayer) {}

}  // namespace

// Texture

// static
ResultOrError<Ref<Texture>> Texture::Create(Device* device,
                                            const UnpackedPtr<TextureDescriptor>& descriptor) {}

Texture::Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor)
    :{}

Texture::Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor, GLuint handle)
    :{}

Texture::~Texture() {}

void Texture::DestroyImpl() {}

GLuint Texture::GetHandle() const {}

GLenum Texture::GetGLTarget() const {}

const GLFormat& Texture::GetGLFormat() const {}

MaybeError Texture::ClearTexture(const SubresourceRange& range,
                                 TextureBase::ClearValue clearValue) {}

MaybeError Texture::EnsureSubresourceContentInitialized(const SubresourceRange& range) {}

// TextureView

TextureView::TextureView(TextureBase* texture, const UnpackedPtr<TextureViewDescriptor>& descriptor)
    :{}

TextureView::~TextureView() {}

void TextureView::DestroyImpl() {}

GLuint TextureView::GetHandle() const {}

GLenum TextureView::GetGLTarget() const {}

void TextureView::BindToFramebuffer(GLenum target, GLenum attachment, GLuint depthSlice) {}

GLenum TextureView::GetInternalFormat() const {}

}  // namespace dawn::native::opengl