// Copyright 2024 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/vulkan/ResolveTextureLoadingUtilsVk.h" #include <sstream> #include <string> #include <utility> #include "absl/container/inlined_vector.h" #include "dawn/common/Assert.h" #include "dawn/common/Enumerator.h" #include "dawn/native/BindGroup.h" #include "dawn/native/Commands.h" #include "dawn/native/Device.h" #include "dawn/native/InternalPipelineStore.h" #include "dawn/native/utils/WGPUHelpers.h" #include "dawn/native/vulkan/BindGroupLayoutVk.h" #include "dawn/native/vulkan/BindGroupVk.h" #include "dawn/native/vulkan/DeviceVk.h" #include "dawn/native/vulkan/PipelineLayoutVk.h" #include "dawn/native/vulkan/RenderPipelineVk.h" #include "dawn/native/vulkan/TextureVk.h" #include "dawn/native/vulkan/UtilsVulkan.h" #include "dawn/native/vulkan/VulkanError.h" #include "dawn/native/webgpu_absl_format.h" namespace dawn::native::vulkan { namespace { constexpr char kBlitToColorVS[] = …; std::string GenerateFS(const BlitColorToColorWithDrawPipelineKey& pipelineKey) { … } ResultOrError<Ref<RenderPipelineBase>> GetOrCreateColorBlitPipeline( DeviceBase* device, const BlitColorToColorWithDrawPipelineKey& pipelineKey, uint8_t colorAttachmentCount) { … } } // namespace MaybeError BeginRenderPassAndExpandResolveTextureWithDraw(Device* device, CommandRecordingContext* commandContext, const BeginRenderPassCmd* renderPass, const VkRenderPassBeginInfo& beginInfo) { … } } // namespace dawn::native::vulkan