chromium/third_party/dawn/src/dawn/native/vulkan/ResolveTextureLoadingUtilsVk.cpp

// Copyright 2024 The Dawn & Tint Authors
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#include "dawn/native/vulkan/ResolveTextureLoadingUtilsVk.h"

#include <sstream>
#include <string>
#include <utility>

#include "absl/container/inlined_vector.h"
#include "dawn/common/Assert.h"
#include "dawn/common/Enumerator.h"
#include "dawn/native/BindGroup.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Device.h"
#include "dawn/native/InternalPipelineStore.h"
#include "dawn/native/utils/WGPUHelpers.h"
#include "dawn/native/vulkan/BindGroupLayoutVk.h"
#include "dawn/native/vulkan/BindGroupVk.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/PipelineLayoutVk.h"
#include "dawn/native/vulkan/RenderPipelineVk.h"
#include "dawn/native/vulkan/TextureVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
#include "dawn/native/webgpu_absl_format.h"

namespace dawn::native::vulkan {

namespace {

constexpr char kBlitToColorVS[] =;

std::string GenerateFS(const BlitColorToColorWithDrawPipelineKey& pipelineKey) {}

ResultOrError<Ref<RenderPipelineBase>> GetOrCreateColorBlitPipeline(
    DeviceBase* device,
    const BlitColorToColorWithDrawPipelineKey& pipelineKey,
    uint8_t colorAttachmentCount) {}

}  // namespace

MaybeError BeginRenderPassAndExpandResolveTextureWithDraw(Device* device,
                                                          CommandRecordingContext* commandContext,
                                                          const BeginRenderPassCmd* renderPass,
                                                          const VkRenderPassBeginInfo& beginInfo) {}
}  // namespace dawn::native::vulkan