chromium/third_party/dawn/src/dawn/native/vulkan/RenderPassCache.cpp

// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "dawn/native/vulkan/RenderPassCache.h"

#include "absl/container/inlined_vector.h"
#include "dawn/common/BitSetIterator.h"
#include "dawn/common/Enumerator.h"
#include "dawn/common/HashUtils.h"
#include "dawn/common/Range.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/TextureVk.h"
#include "dawn/native/vulkan/VulkanError.h"

namespace dawn::native::vulkan {

namespace {
VkAttachmentLoadOp VulkanAttachmentLoadOp(wgpu::LoadOp op) {}

VkAttachmentStoreOp VulkanAttachmentStoreOp(wgpu::StoreOp op) {}

void InitializeLoadResolveSubpassDependencies(
    absl::InlinedVector<VkSubpassDependency, 2>* subpassDependenciesOut) {}
}  // anonymous namespace

// RenderPassCacheQuery

void RenderPassCacheQuery::SetColor(ColorAttachmentIndex index,
                                    wgpu::TextureFormat format,
                                    wgpu::LoadOp loadOp,
                                    wgpu::StoreOp storeOp,
                                    bool hasResolveTarget) {}

void RenderPassCacheQuery::SetDepthStencil(wgpu::TextureFormat format,
                                           wgpu::LoadOp depthLoadOpIn,
                                           wgpu::StoreOp depthStoreOpIn,
                                           bool depthReadOnlyIn,
                                           wgpu::LoadOp stencilLoadOpIn,
                                           wgpu::StoreOp stencilStoreOpIn,
                                           bool stencilReadOnlyIn) {}

void RenderPassCacheQuery::SetSampleCount(uint32_t sampleCountIn) {}

// RenderPassCache

RenderPassCache::RenderPassCache(Device* device) :{}

RenderPassCache::~RenderPassCache() {}

ResultOrError<RenderPassCache::RenderPassInfo> RenderPassCache::GetRenderPass(
    const RenderPassCacheQuery& query) {}

ResultOrError<RenderPassCache::RenderPassInfo> RenderPassCache::CreateRenderPassForQuery(
    const RenderPassCacheQuery& query) const {}

// RenderPassCache

// If you change these, remember to also update StreamImplVk.cpp

size_t RenderPassCache::CacheFuncs::operator()(const RenderPassCacheQuery& query) const {}

bool RenderPassCache::CacheFuncs::operator()(const RenderPassCacheQuery& a,
                                             const RenderPassCacheQuery& b) const {}
}  // namespace dawn::native::vulkan