// Copyright 2018 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/native/vulkan/RenderPassCache.h" #include "absl/container/inlined_vector.h" #include "dawn/common/BitSetIterator.h" #include "dawn/common/Enumerator.h" #include "dawn/common/HashUtils.h" #include "dawn/common/Range.h" #include "dawn/native/vulkan/DeviceVk.h" #include "dawn/native/vulkan/TextureVk.h" #include "dawn/native/vulkan/VulkanError.h" namespace dawn::native::vulkan { namespace { VkAttachmentLoadOp VulkanAttachmentLoadOp(wgpu::LoadOp op) { … } VkAttachmentStoreOp VulkanAttachmentStoreOp(wgpu::StoreOp op) { … } void InitializeLoadResolveSubpassDependencies( absl::InlinedVector<VkSubpassDependency, 2>* subpassDependenciesOut) { … } } // anonymous namespace // RenderPassCacheQuery void RenderPassCacheQuery::SetColor(ColorAttachmentIndex index, wgpu::TextureFormat format, wgpu::LoadOp loadOp, wgpu::StoreOp storeOp, bool hasResolveTarget) { … } void RenderPassCacheQuery::SetDepthStencil(wgpu::TextureFormat format, wgpu::LoadOp depthLoadOpIn, wgpu::StoreOp depthStoreOpIn, bool depthReadOnlyIn, wgpu::LoadOp stencilLoadOpIn, wgpu::StoreOp stencilStoreOpIn, bool stencilReadOnlyIn) { … } void RenderPassCacheQuery::SetSampleCount(uint32_t sampleCountIn) { … } // RenderPassCache RenderPassCache::RenderPassCache(Device* device) : … { … } RenderPassCache::~RenderPassCache() { … } ResultOrError<RenderPassCache::RenderPassInfo> RenderPassCache::GetRenderPass( const RenderPassCacheQuery& query) { … } ResultOrError<RenderPassCache::RenderPassInfo> RenderPassCache::CreateRenderPassForQuery( const RenderPassCacheQuery& query) const { … } // RenderPassCache // If you change these, remember to also update StreamImplVk.cpp size_t RenderPassCache::CacheFuncs::operator()(const RenderPassCacheQuery& query) const { … } bool RenderPassCache::CacheFuncs::operator()(const RenderPassCacheQuery& a, const RenderPassCacheQuery& b) const { … } } // namespace dawn::native::vulkan