chromium/third_party/dawn/src/dawn/native/vulkan/RenderPipelineVk.cpp

// Copyright 2018 The Dawn & Tint Authors
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#include "dawn/native/vulkan/RenderPipelineVk.h"

#include <memory>
#include <string>
#include <utility>
#include <vector>

#include "dawn/native/CreatePipelineAsyncEvent.h"
#include "dawn/native/vulkan/DeviceVk.h"
#include "dawn/native/vulkan/FencedDeleter.h"
#include "dawn/native/vulkan/PipelineCacheVk.h"
#include "dawn/native/vulkan/PipelineLayoutVk.h"
#include "dawn/native/vulkan/RenderPassCache.h"
#include "dawn/native/vulkan/ShaderModuleVk.h"
#include "dawn/native/vulkan/TextureVk.h"
#include "dawn/native/vulkan/UtilsVulkan.h"
#include "dawn/native/vulkan/VulkanError.h"
#include "dawn/platform/metrics/HistogramMacros.h"

namespace dawn::native::vulkan {

namespace {

VkVertexInputRate VulkanInputRate(wgpu::VertexStepMode stepMode) {}

VkFormat VulkanVertexFormat(wgpu::VertexFormat format) {}

VkPrimitiveTopology VulkanPrimitiveTopology(wgpu::PrimitiveTopology topology) {}

bool ShouldEnablePrimitiveRestart(wgpu::PrimitiveTopology topology) {}

VkFrontFace VulkanFrontFace(wgpu::FrontFace face) {}

VkCullModeFlagBits VulkanCullMode(wgpu::CullMode mode) {}

VkBlendFactor VulkanBlendFactor(wgpu::BlendFactor factor) {}

VkBlendOp VulkanBlendOperation(wgpu::BlendOperation operation) {}

VkColorComponentFlags VulkanColorWriteMask(wgpu::ColorWriteMask mask,
                                           bool isDeclaredInFragmentShader) {}

VkPipelineColorBlendAttachmentState ComputeColorDesc(const ColorTargetState* state,
                                                     bool isDeclaredInFragmentShader) {}

VkStencilOp VulkanStencilOp(wgpu::StencilOperation op) {}

}  // anonymous namespace

// static
Ref<RenderPipeline> RenderPipeline::CreateUninitialized(
    Device* device,
    const UnpackedPtr<RenderPipelineDescriptor>& descriptor) {}

MaybeError RenderPipeline::InitializeImpl() {}

void RenderPipeline::SetLabelImpl() {}

VkPipelineVertexInputStateCreateInfo RenderPipeline::ComputeVertexInputDesc(
    PipelineVertexInputStateCreateInfoTemporaryAllocations* tempAllocations) {}

VkPipelineDepthStencilStateCreateInfo RenderPipeline::ComputeDepthStencilDesc() {}

RenderPipeline::~RenderPipeline() = default;

void RenderPipeline::DestroyImpl() {}

VkPipeline RenderPipeline::GetHandle() const {}

}  // namespace dawn::native::vulkan