// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <tuple> #include <vector> #include "dawn/common/Assert.h" #include "dawn/common/Constants.h" #include "dawn/common/Math.h" #include "dawn/tests/perf_tests/DawnPerfTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { constexpr unsigned int kNumDraws = …; constexpr uint32_t kTextureSize = …; constexpr size_t kUniformSize = …; constexpr float kVertexData[12] = …; constexpr char kVertexShader[] = …; constexpr char kFragmentShaderA[] = …; constexpr char kFragmentShaderB[] = …; enum class Pipeline { … }; enum class UniformData { … }; enum class BindGroup { … }; enum class VertexBuffer { … }; enum class RenderBundle { … }; struct DrawCallParam { … }; DrawCallParamTuple; template <typename T> unsigned int AssignParam(T& lhs, T rhs) { … } // This helper function allows creating a DrawCallParam from a list of arguments // without specifying all of the members. Provided members can be passed once in an arbitrary // order. Unspecified members default to: // - Pipeline::Static // - VertexBuffer::NoChange // - BindGroup::NoChange // - UniformData::Static // - RenderBundle::No template <typename... Ts> DrawCallParam MakeParam(Ts... args) { … } struct DrawCallParamForTest : AdapterTestParam { … }; std::ostream& operator<<(std::ostream& ostream, const DrawCallParamForTest& testParams) { … } // DrawCallPerf is an uber-benchmark with supports many parameterizations. // The specific parameterizations we care about are explicitly instantiated at the bottom // of this test file. // DrawCallPerf tests drawing a simple triangle with many ways of encoding commands, // binding, and uploading data to the GPU. The rationale for this is the following: // - Static/Multiple/Dynamic vertex buffers: Tests switching buffer bindings. This has // a state tracking cost as well as a GPU driver cost. // - Static/Multiple/Dynamic bind groups: Same rationale as vertex buffers // - Static/Dynamic pipelines: In addition to a change to GPU state, changing the pipeline // layout incurs additional state tracking costs in Dawn. // - With/Without render bundles: All of the above can have lower validation costs if // precomputed in a render bundle. // - Static/Dynamic data: Updating data for each draw is a common use case. It also tests // the efficiency of resource transitions. class DrawCallPerf : public DawnPerfTestWithParams<DrawCallParamForTest> { … }; void DrawCallPerf::SetUp() { … } template <typename Encoder> void DrawCallPerf::RecordRenderCommands(Encoder pass) { … } void DrawCallPerf::Step() { … } TEST_P(DrawCallPerf, Run) { … } DAWN_INSTANTIATE_TEST_P(…); } // anonymous namespace } // namespace dawn