chromium/third_party/dawn/src/dawn/tests/perf_tests/UniformBufferUpdatePerf.cpp

// Copyright 2024 The Dawn & Tint Authors
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#include <queue>
#include <vector>

#include "dawn/common/MutexProtected.h"
#include "dawn/tests/perf_tests/DawnPerfTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

// This is for developers only to ensure the triangle color drawn is as expected.
// #define PIXEL_CHECK 1

namespace dawn {
namespace {

constexpr unsigned int kNumIterations =;

constexpr uint32_t kTextureSize =;
constexpr size_t kUniformDataSize =;
constexpr size_t kUniformBufferSize =;

constexpr float kVertexData[12] =;

constexpr char kVertexShader[] =;

constexpr char kFragmentShader[] =;

enum class UploadMethod {};

enum class UploadSize {};

enum class UniformBuffer {};

struct UniformBufferUpdateParams : AdapterTestParam {};

std::ostream& operator<<(std::ostream& ostream, const UniformBufferUpdateParams& param) {}

// Test updating a uniform buffer |kNumIterations| times.
class UniformBufferUpdatePerf : public DawnPerfTestWithParams<UniformBufferUpdateParams> {};

std::vector<wgpu::FeatureName> UniformBufferUpdatePerf::GetRequiredFeatures() {}

size_t UniformBufferUpdatePerf::GetBufferSize() {}

// Try to grab a free uniform buffer. If unavailable, create a new one on-the-fly.
wgpu::Buffer UniformBufferUpdatePerf::FindOrCreateUniformBuffer() {}

// Return a uniform buffer, so that it's free to be re-used.
void UniformBufferUpdatePerf::ReturnUniformBuffer(wgpu::Buffer buffer) {}

// Try to grab a free staging buffer. If unavailable, create a new one on-the-fly.
wgpu::Buffer UniformBufferUpdatePerf::FindOrCreateStagingBuffer() {}

// Return a staging buffer, so that it's free to be re-used.
void UniformBufferUpdatePerf::ReturnStagingBuffer(wgpu::Buffer buffer) {}

void UniformBufferUpdatePerf::SetUp() {}

void UniformBufferUpdatePerf::Step() {}

TEST_P(UniformBufferUpdatePerf, Run) {}

DAWN_INSTANTIATE_TEST_P();

}  // anonymous namespace
}  // namespace dawn