// Copyright 2024 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <queue> #include <vector> #include "dawn/common/MutexProtected.h" #include "dawn/tests/perf_tests/DawnPerfTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" // This is for developers only to ensure the triangle color drawn is as expected. // #define PIXEL_CHECK 1 namespace dawn { namespace { constexpr unsigned int kNumIterations = …; constexpr uint32_t kTextureSize = …; constexpr size_t kUniformDataSize = …; constexpr size_t kUniformBufferSize = …; constexpr float kVertexData[12] = …; constexpr char kVertexShader[] = …; constexpr char kFragmentShader[] = …; enum class UploadMethod { … }; enum class UploadSize { … }; enum class UniformBuffer { … }; struct UniformBufferUpdateParams : AdapterTestParam { … }; std::ostream& operator<<(std::ostream& ostream, const UniformBufferUpdateParams& param) { … } // Test updating a uniform buffer |kNumIterations| times. class UniformBufferUpdatePerf : public DawnPerfTestWithParams<UniformBufferUpdateParams> { … }; std::vector<wgpu::FeatureName> UniformBufferUpdatePerf::GetRequiredFeatures() { … } size_t UniformBufferUpdatePerf::GetBufferSize() { … } // Try to grab a free uniform buffer. If unavailable, create a new one on-the-fly. wgpu::Buffer UniformBufferUpdatePerf::FindOrCreateUniformBuffer() { … } // Return a uniform buffer, so that it's free to be re-used. void UniformBufferUpdatePerf::ReturnUniformBuffer(wgpu::Buffer buffer) { … } // Try to grab a free staging buffer. If unavailable, create a new one on-the-fly. wgpu::Buffer UniformBufferUpdatePerf::FindOrCreateStagingBuffer() { … } // Return a staging buffer, so that it's free to be re-used. void UniformBufferUpdatePerf::ReturnStagingBuffer(wgpu::Buffer buffer) { … } void UniformBufferUpdatePerf::SetUp() { … } void UniformBufferUpdatePerf::Step() { … } TEST_P(UniformBufferUpdatePerf, Run) { … } DAWN_INSTANTIATE_TEST_P(…); } // anonymous namespace } // namespace dawn