// Copyright 2018 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <cmath> #include <limits> #include "dawn/tests/unittests/validation/ValidationTest.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class SetViewportTest : public ValidationTest { … }; // Test to check basic use of SetViewport TEST_F(SetViewportTest, Success) { … } // Test to check that NaN in viewport parameters is not allowed TEST_F(SetViewportTest, ViewportParameterNaN) { … } // Test to check that an empty viewport is allowed. TEST_F(SetViewportTest, EmptyViewport) { … } // Test to check that viewport larger than the framebuffer is disallowed TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) { … } // Test to check that negative x in viewport is disallowed TEST_F(SetViewportTest, NegativeXYWidthHeight) { … } // Test to check that minDepth out of range [0, 1] is disallowed TEST_F(SetViewportTest, MinDepthOutOfRange) { … } // Test to check that minDepth out of range [0, 1] is disallowed TEST_F(SetViewportTest, MaxDepthOutOfRange) { … } // Test to check that minDepth equal or greater than maxDepth is disallowed TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) { … } class SetScissorTest : public ValidationTest { … }; // Test to check basic use of SetScissor TEST_F(SetScissorTest, Success) { … } // Test to check that an empty scissor is allowed TEST_F(SetScissorTest, EmptyScissor) { … } // Test to check that various scissors contained in the framebuffer is allowed TEST_F(SetScissorTest, ScissorContainedInFramebuffer) { … } // Test to check that a scissor larger than the framebuffer is disallowed TEST_F(SetScissorTest, ScissorLargerThanFramebuffer) { … } class SetBlendConstantTest : public ValidationTest { … }; // Test to check basic use of SetBlendConstantTest TEST_F(SetBlendConstantTest, Success) { … } // Test that SetBlendConstant allows any value, large, small or negative TEST_F(SetBlendConstantTest, AnyValueAllowed) { … } class SetStencilReferenceTest : public ValidationTest { … }; // Test to check basic use of SetStencilReferenceTest TEST_F(SetStencilReferenceTest, Success) { … } // Test that SetStencilReference allows any bit to be set TEST_F(SetStencilReferenceTest, AllBitsAllowed) { … } } // anonymous namespace } // namespace dawn