// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include "dawn/tests/unittests/validation/ValidationTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class ExternalTextureTest : public ValidationTest { … }; TEST_F(ExternalTextureTest, CreateExternalTextureValidation) { … } TEST_F(ExternalTextureTest, CreateExternalTextureConstantValueValidation) { … } // Test that external texture creation works as expected in multiplane scenarios. TEST_F(ExternalTextureTest, CreateMultiplanarExternalTextureValidation) { … } // Test that refresh on an expired/active external texture. TEST_F(ExternalTextureTest, RefreshExternalTexture) { … } // Test that refresh on a destroyed external texture results in an error. TEST_F(ExternalTextureTest, RefreshDestroyedExternalTexture) { … } // Test that expire on a destroyed external texture results in an error. TEST_F(ExternalTextureTest, ExpireDestroyedExternalTexture) { … } // Test that submitting a render pass that contains an active external texture. TEST_F(ExternalTextureTest, SubmitActiveExternalTextureInRenderPass) { … } // Test that submitting a render pass that contains an expired external texture results in an error. TEST_F(ExternalTextureTest, SubmitExpiredExternalTextureInRenderPass) { … } // Test that submitting a render pass that contains an destroyed external texture results in an // error. TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInRenderPass) { … } // Test that submitting a compute pass that contains an active external. TEST_F(ExternalTextureTest, SubmitActiveExternalTextureInComputePass) { … } // Test that submitting a compute pass that contains an expired external texture results in an // error. TEST_F(ExternalTextureTest, SubmitExpiredExternalTextureInComputePass) { … } // Test that submitting a compute pass that contains an active external texture should success. TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInComputePass) { … } // Test that refresh an expired external texture and submit a compute pass with it. TEST_F(ExternalTextureTest, RefreshExpiredExternalTexture) { … } // Test that submitting a render pass that contains a dereferenced external texture results in // success TEST_F(ExternalTextureTest, SubmitDereferencedExternalTextureInRenderPass) { … } // Ensure that bind group validation catches external textures mimatched from the BGL. TEST_F(ExternalTextureTest, BindGroupDoesNotMatchLayout) { … } // Regression test for crbug.com/1343099 where BindGroup validation let other binding types be used // for external texture bindings. TEST_F(ExternalTextureTest, TextureViewBindingDoesntMatch) { … } // Ensure that bind group validation catches error external textures. TEST_F(ExternalTextureTest, UseErrorExternalTextureInBindGroup) { … } // Test create external texture with too large visible rect results in error. TEST_F(ExternalTextureTest, CreateExternalTextureWithErrorVisibleOriginOrSize) { … } // Test that submitting an external texture with a plane that is not submittable results in error. TEST_F(ExternalTextureTest, SubmitExternalTextureWithDestroyedPlane) { … } class ExternalTextureNorm16Test : public ExternalTextureTest { … }; // Test that norm16 external texture creation works as expected in multiplane scenarios. TEST_F(ExternalTextureNorm16Test, CreateMultiplanarExternalTextureValidation) { … } } // anonymous namespace } // namespace dawn