// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/tests/unittests/validation/ValidationTest.h" #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class DebugMarkerValidationTest : public ValidationTest { … }; // Correct usage of debug markers should succeed in render pass. TEST_F(DebugMarkerValidationTest, RenderSuccess) { … } // A PushDebugGroup call without a following PopDebugGroup produces an error in render pass. TEST_F(DebugMarkerValidationTest, RenderUnbalancedPush) { … } // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render pass. TEST_F(DebugMarkerValidationTest, RenderUnbalancedPop) { … } // Correct usage of debug markers should succeed in render bundle. TEST_F(DebugMarkerValidationTest, RenderBundleSuccess) { … } // A PushDebugGroup call without a following PopDebugGroup produces an error in render bundle. TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPush) { … } // A PopDebugGroup call without a preceding PushDebugGroup produces an error in render bundle. TEST_F(DebugMarkerValidationTest, RenderBundleUnbalancedPop) { … } // Correct usage of debug markers should succeed in compute pass. TEST_F(DebugMarkerValidationTest, ComputeSuccess) { … } // A PushDebugGroup call without a following PopDebugGroup produces an error in compute pass. TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPush) { … } // A PopDebugGroup call without a preceding PushDebugGroup produces an error in compute pass. TEST_F(DebugMarkerValidationTest, ComputeUnbalancedPop) { … } // Correct usage of debug markers should succeed in command encoder. TEST_F(DebugMarkerValidationTest, CommandEncoderSuccess) { … } // A PushDebugGroup call without a following PopDebugGroup produces an error in command encoder. TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPush) { … } // A PopDebugGroup call without a preceding PushDebugGroup produces an error in command encoder. TEST_F(DebugMarkerValidationTest, CommandEncoderUnbalancedPop) { … } // It is possible to nested pushes in a compute pass in a command encoder. TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoder) { … } // Command encoder and compute pass pushes must be balanced independently. TEST_F(DebugMarkerValidationTest, NestedComputeInCommandEncoderIndependent) { … } // It is possible to nested pushes in a render pass in a command encoder. TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoder) { … } // Command encoder and render pass pushes must be balanced independently. TEST_F(DebugMarkerValidationTest, NestedRenderInCommandEncoderIndependent) { … } } // anonymous namespace } // namespace dawn