chromium/third_party/dawn/src/dawn/tests/unittests/validation/PipelineAndPassCompatibilityTests.cpp

// Copyright 2021 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include "dawn/utils/ComboRenderBundleEncoderDescriptor.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

#include "dawn/tests/unittests/validation/ValidationTest.h"

namespace dawn {
namespace {

constexpr static uint32_t kSize =;
// Note that format Depth24PlusStencil8 has both depth and stencil aspects, so parameters
// depthReadOnly and stencilReadOnly should be the same in render pass and render bundle.
wgpu::TextureFormat kFormat =;

class RenderPipelineAndPassCompatibilityTests : public ValidationTest {};

// Test depthReadOnly compatibility between pipelines and render passes.
TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndRenderPassDepthReadOnly) {}

// Test stencilReadOnly compatibility between pipelines and render passes.
TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndRenderPassStencilReadOnly) {}

// Test depthReadOnly compatibility between pipelines and render bundles.
TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndBundleDepthReadOnly) {}

// Test stencilReadOnly compatibility between pipelines and render bundles.
TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndBundleStencilReadOnly) {}

// Test depthReadOnly compatibility between render passes and render bundles.
TEST_F(RenderPipelineAndPassCompatibilityTests, BundleAndPassDepthReadOnly) {}

// Test stencilReadOnly compatibility between render passes and render bundles.
TEST_F(RenderPipelineAndPassCompatibilityTests, BundleAndPassStencilReadOnly) {}

// TODO(dawn:485): add more tests. For example:
//   - depth/stencil attachment should be designated if depth/stencil test is enabled.
//   - pipeline and pass compatibility tests for color attachment(s).
//   - pipeline and pass compatibility tests for compute.

}  // anonymous namespace
}  // namespace dawn