// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" #include "dawn/tests/unittests/validation/ValidationTest.h" namespace dawn { namespace { constexpr static uint32_t kSize = …; // Note that format Depth24PlusStencil8 has both depth and stencil aspects, so parameters // depthReadOnly and stencilReadOnly should be the same in render pass and render bundle. wgpu::TextureFormat kFormat = …; class RenderPipelineAndPassCompatibilityTests : public ValidationTest { … }; // Test depthReadOnly compatibility between pipelines and render passes. TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndRenderPassDepthReadOnly) { … } // Test stencilReadOnly compatibility between pipelines and render passes. TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndRenderPassStencilReadOnly) { … } // Test depthReadOnly compatibility between pipelines and render bundles. TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndBundleDepthReadOnly) { … } // Test stencilReadOnly compatibility between pipelines and render bundles. TEST_F(RenderPipelineAndPassCompatibilityTests, PipelineAndBundleStencilReadOnly) { … } // Test depthReadOnly compatibility between render passes and render bundles. TEST_F(RenderPipelineAndPassCompatibilityTests, BundleAndPassDepthReadOnly) { … } // Test stencilReadOnly compatibility between render passes and render bundles. TEST_F(RenderPipelineAndPassCompatibilityTests, BundleAndPassStencilReadOnly) { … } // TODO(dawn:485): add more tests. For example: // - depth/stencil attachment should be designated if depth/stencil test is enabled. // - pipeline and pass compatibility tests for color attachment(s). // - pipeline and pass compatibility tests for compute. } // anonymous namespace } // namespace dawn