chromium/third_party/dawn/src/dawn/tests/unittests/validation/ObjectCachingTests.cpp

// Copyright 2019 The Dawn & Tint Authors
//
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#include <vector>

#include "dawn/tests/unittests/validation/ValidationTest.h"

#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

Not;

// These tests works assuming Dawn Native's object deduplication. Comparing the pointer is
// exploiting an implementation detail of Dawn Native.
class ObjectCachingTest : public ValidationTest {};

// Test that BindGroupLayouts are correctly deduplicated.
TEST_F(ObjectCachingTest, BindGroupLayoutDeduplication) {}

// Test that two similar bind group layouts won't refer to the same one if they differ by dynamic.
TEST_F(ObjectCachingTest, BindGroupLayoutDynamic) {}

// Test that two similar bind group layouts won't refer to the same one if they differ by min size.
TEST_F(ObjectCachingTest, BindGroupLayoutMinBufferSize) {}

// Test that two similar bind group layouts won't refer to the same one if they differ by
// textureComponentType
TEST_F(ObjectCachingTest, BindGroupLayoutTextureComponentType) {}

// Test that two similar bind group layouts won't refer to the same one if they differ by
// viewDimension
TEST_F(ObjectCachingTest, BindGroupLayoutViewDimension) {}

// Test that BindGroupLayouts with a static sampler entry are correctly
// deduplicated.
TEST_F(ObjectCachingTest, BindGroupLayoutStaticSamplerDeduplication) {}

// Test that BindGroupLayouts with a static sampler entry keep a reference
// to the static sampler, such that if a sampler is created from the same
// params the same object will be returned.
TEST_F(ObjectCachingTest, BindGroupLayoutKeepsRefToStaticSampler) {}

// Test that PipelineLayouts are correctly deduplicated.
TEST_F(ObjectCachingTest, PipelineLayoutDeduplication) {}

// Test that ShaderModules are correctly deduplicated.
TEST_F(ObjectCachingTest, ShaderModuleDeduplication) {}

// Test that ComputePipeline are correctly deduplicated wrt. their ShaderModule
TEST_F(ObjectCachingTest, ComputePipelineDeduplicationOnShaderModule) {}

// Test that ComputePipeline are correctly deduplicated wrt. their constants override values
TEST_F(ObjectCachingTest, ComputePipelineDeduplicationOnOverrides) {}

// Test that ComputePipeline are correctly deduplicated wrt. their layout
TEST_F(ObjectCachingTest, ComputePipelineDeduplicationOnLayout) {}

// Test that RenderPipelines are correctly deduplicated wrt. their layout
TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnLayout) {}

// Test that RenderPipelines are correctly deduplicated wrt. their vertex module
TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnVertexModule) {}

// Test that RenderPipelines are correctly deduplicated wrt. their fragment module
TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnFragmentModule) {}

// Test that Renderpipelines are correctly deduplicated wrt. their constants override values
TEST_F(ObjectCachingTest, RenderPipelineDeduplicationOnOverrides) {}

// Test that Samplers are correctly deduplicated.
TEST_F(ObjectCachingTest, SamplerDeduplication) {}

// Test that YCbCr samplers are correctly deduplicated.
TEST_F(ObjectCachingTest, YCbCrSamplerDeduplication) {}

}  // anonymous namespace
}  // namespace dawn