chromium/third_party/dawn/src/dawn/tests/unittests/validation/QueueWriteTextureValidationTests.cpp

// Copyright 2020 The Dawn & Tint Authors
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#include <vector>

#include "dawn/common/Math.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/TestUtils.h"
#include "dawn/utils/TextureUtils.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

class QueueWriteTextureValidationTest : public ValidationTest {};

// Test the success case for WriteTexture
TEST_F(QueueWriteTextureValidationTest, Success) {}

// Test OOB conditions on the data
TEST_F(QueueWriteTextureValidationTest, OutOfBoundsOnData) {}

// Test OOB conditions on the texture
TEST_F(QueueWriteTextureValidationTest, OutOfBoundsOnTexture) {}

// Test that we force Depth=1 on writes to 2D textures
TEST_F(QueueWriteTextureValidationTest, DepthConstraintFor2DTextures) {}

// Test WriteTexture with incorrect texture usage
TEST_F(QueueWriteTextureValidationTest, IncorrectUsage) {}

// Test incorrect values of bytesPerRow and that values not divisible by 256 are allowed.
TEST_F(QueueWriteTextureValidationTest, BytesPerRowConstraints) {}

// Test that if rowsPerImage is greater than 0, it must be at least copy height.
TEST_F(QueueWriteTextureValidationTest, RowsPerImageConstraints) {}

// Test WriteTexture with data offset
TEST_F(QueueWriteTextureValidationTest, DataOffset) {}

// Test multisampled textures can be used in WriteTexture.
TEST_F(QueueWriteTextureValidationTest, WriteToMultisampledTexture) {}

// Test that WriteTexture cannot be run with a destroyed texture.
TEST_F(QueueWriteTextureValidationTest, DestroyedTexture) {}

// Test WriteTexture with texture in error state causes errors.
TEST_F(QueueWriteTextureValidationTest, TextureInErrorState) {}

// Test that WriteTexture throws an error when requiredBytesInCopy overflows uint64_t
TEST_F(QueueWriteTextureValidationTest, RequiredBytesInCopyOverflow) {}

// Regression tests for a bug in the computation of texture data size in Dawn.
TEST_F(QueueWriteTextureValidationTest, TextureWriteDataSizeLastRowComputation) {}

// Test write from data to mip map of non square texture
TEST_F(QueueWriteTextureValidationTest, WriteToMipmapOfNonSquareTexture) {}

// Test writes to multiple array layers of an uncompressed texture
TEST_F(QueueWriteTextureValidationTest, WriteToMultipleArrayLayers) {}

// Test it is invalid to write into a depth texture.
TEST_F(QueueWriteTextureValidationTest, WriteToDepthAspect) {}

// Test write texture to the stencil aspect
TEST_F(QueueWriteTextureValidationTest, WriteToStencilAspect) {}

class WriteTextureTest_CompressedTextureFormats : public QueueWriteTextureValidationTest {};

// Tests to verify that data offset may not be a multiple of the compressed texture block size
TEST_F(WriteTextureTest_CompressedTextureFormats, DataOffset) {}

// Tests to verify that bytesPerRow must not be less than (width / blockWidth) *
// blockSizeInBytes and that it doesn't have to be a multiple of the compressed
// texture block width.
TEST_F(WriteTextureTest_CompressedTextureFormats, BytesPerRow) {}

// rowsPerImage must be >= heightInBlocks.
TEST_F(WriteTextureTest_CompressedTextureFormats, RowsPerImage) {}

// Tests to verify that ImageOffset.x must be a multiple of the compressed texture block width
// and ImageOffset.y must be a multiple of the compressed texture block height
TEST_F(WriteTextureTest_CompressedTextureFormats, ImageOffset) {}

// Tests to verify that ImageExtent.x must be a multiple of the compressed texture block width
// and ImageExtent.y must be a multiple of the compressed texture block height
TEST_F(WriteTextureTest_CompressedTextureFormats, ImageExtent) {}

// Test writes to multiple array layers of a compressed texture
TEST_F(WriteTextureTest_CompressedTextureFormats, WriteToMultipleArrayLayers) {}

}  // anonymous namespace
}  // namespace dawn