chromium/third_party/dawn/src/dawn/tests/unittests/validation/RenderBundleValidationTests.cpp

// Copyright 2019 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
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#include <vector>

#include "dawn/common/Constants.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/ComboRenderBundleEncoderDescriptor.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

class RenderBundleValidationTest : public ValidationTest {};

// Test creating and encoding an empty render bundle.
TEST_F(RenderBundleValidationTest, Empty) {}

// Test that an empty error bundle encoder produces an error bundle.
// This is a regression test for error render bundle encoders containing no commands would
// produce non-error render bundles.
TEST_F(RenderBundleValidationTest, EmptyErrorEncoderProducesErrorBundle) {}

// Test executing zero render bundles.
TEST_F(RenderBundleValidationTest, ZeroBundles) {}

// Test successfully creating and encoding a render bundle into a command buffer.
TEST_F(RenderBundleValidationTest, SimpleSuccess) {}

// Test that render bundle debug groups must be well nested.
TEST_F(RenderBundleValidationTest, DebugGroups) {}

// Test render bundles do not inherit command buffer state
TEST_F(RenderBundleValidationTest, StateInheritance) {}

// Test render bundles do not persist command buffer state
TEST_F(RenderBundleValidationTest, StatePersistence) {}

// Test executing render bundles clears command buffer state
TEST_F(RenderBundleValidationTest, ClearsState) {}

// Test creating and encoding multiple render bundles.
TEST_F(RenderBundleValidationTest, MultipleBundles) {}

// Test that is is valid to execute a render bundle more than once.
TEST_F(RenderBundleValidationTest, ExecuteMultipleTimes) {}

// Test that it is an error to call Finish() on a render bundle encoder twice.
TEST_F(RenderBundleValidationTest, FinishTwice) {}

// Test that it is invalid to create a render bundle with no texture formats
TEST_F(RenderBundleValidationTest, RequiresAtLeastOneTextureFormat) {}

// Test that it is invalid to create a render bundle with no texture formats
TEST_F(RenderBundleValidationTest, ColorFormatsCountOutOfBounds) {}

// Test that render bundle sparse color formats.
TEST_F(RenderBundleValidationTest, SparseColorFormats) {}

// Test that the render bundle depth stencil format cannot be set to undefined.
TEST_F(RenderBundleValidationTest, DepthStencilFormatUndefined) {}

// Test that depthReadOnly and stencilReadOnly don't need to be the same for depth-stencil formats
TEST_F(RenderBundleValidationTest, DepthStencilReadOnly) {}
// Test that resource usages are validated inside render bundles.
TEST_F(RenderBundleValidationTest, UsageTracking) {}

// Test that encoding SetPipline with an incompatible color format produces an error.
TEST_F(RenderBundleValidationTest, PipelineColorFormatMismatch) {}

// Test that encoding SetPipline with an incompatible depth stencil format produces an error.
TEST_F(RenderBundleValidationTest, PipelineDepthStencilFormatMismatch) {}

// Test that encoding SetPipline with an incompatible sample count produces an error.
TEST_F(RenderBundleValidationTest, PipelineSampleCountMismatch) {}

// Test that encoding ExecuteBundles with an incompatible color format produces an error.
TEST_F(RenderBundleValidationTest, RenderPassColorFormatMismatch) {}

// Test that encoding ExecuteBundles with an incompatible depth stencil format produces an
// error.
TEST_F(RenderBundleValidationTest, RenderPassDepthStencilFormatMismatch) {}

// Test that encoding ExecuteBundles with an incompatible sample count produces an error.
TEST_F(RenderBundleValidationTest, RenderPassSampleCountMismatch) {}

// Test that color attachment texture formats must be color renderable and
// depth stencil texture formats must be depth/stencil.
TEST_F(RenderBundleValidationTest, TextureFormats) {}

// Tests validation for per-pixel accounting for render targets. The tests currently assume that the
// default maxColorAttachmentBytesPerSample limit of 32 is used.
TEST_F(RenderBundleValidationTest, RenderBundleColorFormatsBytesPerSample) {}

}  // anonymous namespace
}  // namespace dawn