// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <utility> #include <vector> #include "dawn/tests/unittests/validation/ValidationTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class ResourceUsageTrackingTest : public ValidationTest { … }; // Test that using a single buffer in multiple read usages in the same pass is allowed. TEST_F(ResourceUsageTrackingTest, BufferWithMultipleReadUsage) { … } // Test that it is invalid to use the same buffer as both readable and writable in the same // render pass. It is invalid in the same dispatch in compute pass. TEST_F(ResourceUsageTrackingTest, BufferWithReadAndWriteUsage) { … } // Test the use of a buffer as a storage buffer multiple times in the same synchronization // scope. TEST_F(ResourceUsageTrackingTest, BufferUsedAsStorageMultipleTimes) { … } // Test that using the same buffer as both readable and writable in different passes is allowed TEST_F(ResourceUsageTrackingTest, BufferWithReadAndWriteUsageInDifferentPasses) { … } // Test that it is invalid to use the same buffer as both readable and writable in different // draws in a single render pass. But it is valid in different dispatches in a single compute // pass. TEST_F(ResourceUsageTrackingTest, BufferWithReadAndWriteUsageInDifferentDrawsOrDispatches) { … } // Test that it is invalid to use the same buffer as both readable and writable in a single // draw or dispatch. TEST_F(ResourceUsageTrackingTest, BufferWithReadAndWriteUsageInSingleDrawOrDispatch) { … } // Test that using the same buffer as copy src/dst and writable/readable usage is allowed. TEST_F(ResourceUsageTrackingTest, BufferCopyAndBufferUsageInPass) { … } // Test that all index buffers and vertex buffers take effect even though some buffers are // not used because they are overwritten by another consecutive call. TEST_F(ResourceUsageTrackingTest, BufferWithMultipleSetIndexOrVertexBuffer) { … } // Test that all consecutive SetBindGroup()s take effect even though some bind groups are not // used because they are overwritten by a consecutive call. TEST_F(ResourceUsageTrackingTest, BufferWithMultipleSetBindGroupsOnSameIndex) { … } // Test that it is invalid to have resource usage conflicts even when all bindings are not // visible to the programmable pass where it is used. TEST_F(ResourceUsageTrackingTest, BufferUsageConflictBetweenInvisibleStagesInBindGroup) { … } // Test that it is invalid to have resource usage conflicts even when one of the bindings is not // visible to the programmable pass where it is used. TEST_F(ResourceUsageTrackingTest, BufferUsageConflictWithInvisibleStageInBindGroup) { … } // Test that it is invalid to have resource usage conflicts even when one of the bindings is not // used in the pipeline. TEST_F(ResourceUsageTrackingTest, BufferUsageConflictWithUnusedPipelineBindings) { … } // Test that it is invalid to use the same texture as both readable and writable in the same // render pass. It is invalid in the same dispatch in compute pass. TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsage) { … } // Test that it is invalid to use the same texture as both readable and writable depth/stencil // attachment in the same render pass. But it is valid to use it as both readable and readonly // depth/stencil attachment in the same render pass. // Note that depth/stencil attachment is a special render attachment, it can be readonly. TEST_F(ResourceUsageTrackingTest, TextureWithSamplingAndDepthStencilAttachment) { … } // Test that it is valid to use a depth-stencil texture in mixed readonly and writable attachment TEST_F(ResourceUsageTrackingTest, MixedReadOnlyAndNotAttachment) { … } // Test using multiple writable usages on the same texture in a single pass/dispatch TEST_F(ResourceUsageTrackingTest, TextureWithMultipleWriteUsage) { … } // Test that a single subresource of a texture cannot be used as a render attachment more than // once in the same pass. TEST_F(ResourceUsageTrackingTest, TextureWithMultipleRenderAttachmentUsage) { … } // Test that using the same texture as both readable and writable in different passes is // allowed TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageInDifferentPasses) { … } // Test that it is invalid to use the same texture as both readable and writable in different // draws in a single render pass. But it is valid in different dispatches in a single compute // pass. TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageOnDifferentDrawsOrDispatches) { … } // Test that it is invalid to use the same texture as both readable and writable in a single // draw or dispatch. TEST_F(ResourceUsageTrackingTest, TextureWithReadAndWriteUsageInSingleDrawOrDispatch) { … } // Test that using a single texture as copy src/dst and writable/readable usage in pass is // allowed. TEST_F(ResourceUsageTrackingTest, TextureCopyAndTextureUsageInPass) { … } // Test that all consecutive SetBindGroup()s take effect even though some bind groups are not // used because they are overwritten by a consecutive call. TEST_F(ResourceUsageTrackingTest, TextureWithMultipleSetBindGroupsOnSameIndex) { … } // Test that it is invalid to have resource usage conflicts even when all bindings are not // visible to the programmable pass where it is used. TEST_F(ResourceUsageTrackingTest, TextureUsageConflictBetweenInvisibleStagesInBindGroup) { … } // Test that it is invalid to have resource usage conflicts even when one of the bindings is not // visible to the programmable pass where it is used. TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithInvisibleStageInBindGroup) { … } // Test that it is invalid to have resource usage conflicts even when one of the bindings is not // used in the pipeline. TEST_F(ResourceUsageTrackingTest, TextureUsageConflictWithUnusedPipelineBindings) { … } // Test that using an indirect buffer is disallowed with a writable usage (like storage) but // allowed with a readable usage (like readonly storage). TEST_F(ResourceUsageTrackingTest, IndirectBufferWithReadOrWriteStorage) { … } } // anonymous namespace } // namespace dawn