chromium/third_party/dawn/src/dawn/tests/unittests/validation/TextureViewValidationTests.cpp

// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <array>
#include <vector>

#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

class TextureViewValidationTest : public ValidationTest {};

constexpr uint32_t kWidth =;
constexpr uint32_t kHeight =;
constexpr uint32_t kDepth =;
constexpr uint32_t kDefaultMipLevels =;

constexpr wgpu::TextureFormat kDefaultTextureFormat =;

wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
                                   uint32_t arrayLayerCount,
                                   uint32_t width = kWidth,
                                   uint32_t height = kHeight,
                                   uint32_t mipLevelCount = kDefaultMipLevels,
                                   uint32_t sampleCount = 1) {}

wgpu::Texture Create3DTexture(wgpu::Device& device) {}

wgpu::Texture Create1DTexture(wgpu::Device& device) {}

wgpu::Texture CreateDepthStencilTexture(wgpu::Device& device, wgpu::TextureFormat format) {}

wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {}

// Test creating texture view on a 2D non-array texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {}

// Test creating texture view on a 2D array texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {}

// Test creating texture view on a 3D texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture3D) {}

// Test creating texture view on a 1D texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture1D) {}

// Test creating texture view on a multisampled 2D texture
TEST_F(TextureViewValidationTest, CreateTextureViewOnMultisampledTexture2D) {}

// Using the "none" ("default") values validates the same as explicitly
// specifying the values they're supposed to default to.
// Variant for a 2D texture with more than 1 array layer.
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaults2DArray) {}

// Using the "none" ("default") values validates the same as explicitly
// specifying the values they're supposed to default to.
// Variant for a 2D texture with only 1 array layer.
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaults2DNonArray) {}

// Using the "none" ("default") values validates the same as explicitly
// specifying the values they're supposed to default to.
// Variant for a 3D texture.
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaults3D) {}

// Regression test for crbug.com/1314049. Format default depends on the aspect.
// Test that computing the default does not crash if the aspect is invalid.
TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaultsInvalidAspect) {}

// Test creating cube map texture view
TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {}

// Test the format compatibility rules when creating a texture view.
TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {}

// Test that it's valid to create a texture view from a destroyed texture
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {}

// Test that the selected TextureAspects must exist in the texture format
TEST_F(TextureViewValidationTest, AspectMustExist) {}

// Test that CreateErrorView creates an invalid texture view but doesn't produce an error.
TEST_F(TextureViewValidationTest, CreateErrorView) {}

class D32S8TextureViewValidationTests : public ValidationTest {};

// Test that the selected TextureAspects must exist in the Depth32FloatStencil8 texture format
TEST_F(D32S8TextureViewValidationTests, AspectMustExist) {}

// Test the format compatibility rules when creating a texture view.
TEST_F(D32S8TextureViewValidationTests, TextureViewFormatCompatibility) {}

}  // anonymous namespace
}  // namespace dawn