// Copyright 2017 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <limits> #include <string> #include "dawn/tests/unittests/validation/ValidationTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class VertexStateTest : public ValidationTest { … }; // Check an empty vertex input is valid TEST_F(VertexStateTest, EmptyIsOk) { … } // Check null buffer is valid TEST_F(VertexStateTest, NullBufferIsOk) { … } // Check validation that pipeline vertex buffers are backed by attributes in the vertex input TEST_F(VertexStateTest, PipelineCompatibility) { … } // Test that a arrayStride of 0 is valid TEST_F(VertexStateTest, StrideZero) { … } // Check validation that vertex attribute offset should be within vertex buffer arrayStride, // if vertex buffer arrayStride is not zero. TEST_F(VertexStateTest, SetOffsetOutOfBounds) { … } // Check out of bounds condition on total number of vertex buffers TEST_F(VertexStateTest, SetVertexBuffersNumLimit) { … } // Check out of bounds condition on total number of vertex attributes TEST_F(VertexStateTest, SetVertexAttributesNumLimit) { … } // Check out of bounds condition on input arrayStride TEST_F(VertexStateTest, SetInputStrideOutOfBounds) { … } // Check multiple of 4 bytes constraint on input arrayStride TEST_F(VertexStateTest, SetInputStrideNotAligned) { … } // Test that we cannot set an already set attribute TEST_F(VertexStateTest, AlreadySetAttribute) { … } // Test that a arrayStride of 0 is valid TEST_F(VertexStateTest, SetSameShaderLocation) { … } // Check out of bounds condition on attribute shader location TEST_F(VertexStateTest, SetAttributeLocationOutOfBounds) { … } // Check attribute offset out of bounds TEST_F(VertexStateTest, SetAttributeOffsetOutOfBounds) { … } // Check the min(4, formatSize) alignment constraint for the offset. TEST_F(VertexStateTest, SetOffsetNotAligned) { … } // Check attribute offset overflow TEST_F(VertexStateTest, SetAttributeOffsetOverflow) { … } // Check for some potential underflow in the vertex input validation TEST_F(VertexStateTest, VertexFormatLargerThanNonZeroStride) { … } // Check that the vertex format base type must match the shader's variable base type. TEST_F(VertexStateTest, BaseTypeMatching) { … } // Check that we only check base type compatibility for vertex inputs the shader uses. TEST_F(VertexStateTest, BaseTypeMatchingForInexistentInput) { … } // Test that non-zero attributeCount with VertexBufferNotUsed stepMode is invalid TEST_F(VertexStateTest, UnusedBufferZeroAttribute) { … } } // anonymous namespace } // namespace dawn