chromium/third_party/dawn/src/dawn/tests/unittests/validation/WritableBufferBindingAliasingValidationTests.cpp

// Copyright 2023 The Dawn & Tint Authors
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#include <string>
#include <vector>

#include "dawn/common/Assert.h"
#include "dawn/common/Constants.h"
#include "dawn/common/Numeric.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

// Helper for describing bindings throughout the tests
struct BindingDescriptor {};

BindingDescriptorGroups;
struct TestSet {};

// Creates a bind group with given bindings for shader text
std::string GenerateBindingString(const BindingDescriptorGroups& bindingsGroups) {}

std::string GenerateReferenceString(const BindingDescriptorGroups& bindingsGroups,
                                    wgpu::ShaderStage stage) {}

// Creates a compute shader with given bindings
std::string CreateComputeShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {}

// Creates a vertex shader with given bindings
std::string CreateVertexShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {}

// Creates a fragment shader with given bindings
std::string CreateFragmentShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {}

class WritableBufferBindingAliasingValidationTests : public ValidationTest {};

// Test various combinations of buffer ranges, buffer usages, bind groups, etc. validating aliasing
TEST_F(WritableBufferBindingAliasingValidationTests, BasicTest) {}

// Test if validate bind group lazy aspect flag is set and checked properly
TEST_F(WritableBufferBindingAliasingValidationTests, SetBindGroupLazyAspect) {}

// Test if validate bind group lazy aspect flag is set and checked properly for bind group layout
// with dynamic offset
TEST_F(WritableBufferBindingAliasingValidationTests, SetBindGroupLazyAspectDynamicOffset) {}

}  // anonymous namespace
}  // namespace dawn