chromium/third_party/dawn/src/dawn/tests/unittests/validation/WritableTextureBindingAliasingValidationTests.cpp

// Copyright 2023 The Dawn & Tint Authors
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#include <string>
#include <vector>

#include "dawn/common/Assert.h"
#include "dawn/common/Constants.h"
#include "dawn/common/Numeric.h"
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

BindingDescriptorGroups;

struct TestSet {};

constexpr wgpu::TextureFormat kTextureFormat =;

wgpu::TextureViewDescriptor GetTextureViewDescriptor(
    uint32_t baseMipLevel,
    uint32_t mipLevelcount,
    uint32_t baseArrayLayer,
    uint32_t arrayLayerCount,
    wgpu::TextureAspect aspect = wgpu::TextureAspect::All) {}

// Creates a bind group with given bindings for shader text.
std::string GenerateBindingString(const BindingDescriptorGroups& descriptors) {}

// Creates reference shader text to make sure variables don't get optimized out.
std::string GenerateReferenceString(const BindingDescriptorGroups& descriptors) {}

// Creates a compute shader with given bindings
std::string CreateComputeShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {}

// Creates a fragment shader with given bindings
std::string CreateFragmentShaderWithBindings(const BindingDescriptorGroups& bindingsGroups) {}

const char* kVertexShader =;

class WritableTextureBindingAliasingValidationTests : public ValidationTest {};

// Test various combinations of texture mip levels, array layers, aspects, bind groups, etc.
// validating aliasing
TEST_F(WritableTextureBindingAliasingValidationTests, BasicTest) {}

// Test if validate bind group lazy aspect flag is set and checked properly
TEST_F(WritableTextureBindingAliasingValidationTests, SetBindGroupLazyAspect) {}

}  // anonymous namespace
}  // namespace dawn