// Copyright 2017 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <array> #include "dawn/tests/unittests/validation/ValidationTest.h" #include "dawn/utils/ComboRenderBundleEncoderDescriptor.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class VertexBufferValidationTest : public ValidationTest { … }; // Check that unset vertex buffer works. TEST_F(VertexBufferValidationTest, UnsetVertexBuffer) { … } // Regression test for the validation aspect caching not being invalidated when unsetting a // vertex buffer. TEST_F(VertexBufferValidationTest, UnsetInvalidatesVertexValidationCache) { … } // Check that vertex buffers still count as bound if we switch the pipeline. TEST_F(VertexBufferValidationTest, VertexBuffersInheritedBetweenPipelines) { … } // Check that inherited vertex buffers can be unset, and the unset operation does not impact // previous pipeline. TEST_F(VertexBufferValidationTest, UnsetInheritedVertexBuffers) { … } // Check that vertex buffers that are set are reset between render passes. TEST_F(VertexBufferValidationTest, VertexBuffersNotInheritedBetweenRenderPasses) { … } // Check validation of the vertex buffer slot for OOB. TEST_F(VertexBufferValidationTest, VertexBufferSlotValidation) { … } // Test that it is valid to unset a slot which is not set before. TEST_F(VertexBufferValidationTest, UnsetANonSetSlot) { … } // Test that for OOB validation of vertex buffer offset and size. TEST_F(VertexBufferValidationTest, VertexBufferOffsetOOBValidation) { … } // Test that both offset and size must be 0 when unset vertex buffer. TEST_F(VertexBufferValidationTest, UnsetVertexBufferWithInvalidOffsetAndSize) { … } // Check that the vertex buffer must have the Vertex usage. TEST_F(VertexBufferValidationTest, InvalidUsage) { … } // Check the alignment constraint on the index buffer offset. TEST_F(VertexBufferValidationTest, OffsetAlignment) { … } // Check vertex buffer stride requirements for draw command. TEST_F(VertexBufferValidationTest, DrawStrideLimitsVertex) { … } // Check instance buffer stride requirements with instanced attributes for draw command. TEST_F(VertexBufferValidationTest, DrawStrideLimitsInstance) { … } // Check vertex buffer stride requirements with instanced attributes for draw indexed command. TEST_F(VertexBufferValidationTest, DrawIndexedStrideLimitsInstance) { … } // Check last stride is computed correctly for vertex buffer with multiple attributes. TEST_F(VertexBufferValidationTest, DrawStrideLimitsVertexMultipleAttributes) { … } } // anonymous namespace } // namespace dawn