// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include "dawn/tests/DawnTest.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { class ComputeStorageBufferBarrierTests : public DawnTest { … }; // Test that multiple dispatches to increment values in a storage buffer are synchronized. TEST_P(ComputeStorageBufferBarrierTests, AddIncrement) { … } // Test that multiple dispatches to increment values by ping-ponging between two storage buffers // are synchronized. TEST_P(ComputeStorageBufferBarrierTests, AddPingPong) { … } // Test that multiple dispatches to increment values by ping-ponging between storage buffers and // read-only storage buffers are synchronized in one compute pass. TEST_P(ComputeStorageBufferBarrierTests, StorageAndReadonlyStoragePingPongInOnePass) { … } // Test that Storage to Uniform buffer transitions work and synchronize correctly // by ping-ponging between Storage/Uniform usage in sequential compute passes. TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) { … } // Test that Storage to Uniform buffer transitions work and synchronize correctly // by ping-ponging between Storage/Uniform usage in one compute pass. TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) { … } // Test that barriers for dispatches correctly combine Indirect | Storage in backends with explicit // barriers. Do this by: // 1 - Initializing an indirect buffer with zeros. // 2 - Write ones into it with a compute shader. // 3 - Use the indirect buffer in a Dispatch while also reading its data. TEST_P(ComputeStorageBufferBarrierTests, IndirectBufferCorrectBarrier) { … } DAWN_INSTANTIATE_TEST(ComputeStorageBufferBarrierTests, D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn