chromium/third_party/dawn/src/dawn/tests/end2end/ComputeStorageBufferBarrierTests.cpp

// Copyright 2019 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <vector>

#include "dawn/tests/DawnTest.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

class ComputeStorageBufferBarrierTests : public DawnTest {};

// Test that multiple dispatches to increment values in a storage buffer are synchronized.
TEST_P(ComputeStorageBufferBarrierTests, AddIncrement) {}

// Test that multiple dispatches to increment values by ping-ponging between two storage buffers
// are synchronized.
TEST_P(ComputeStorageBufferBarrierTests, AddPingPong) {}

// Test that multiple dispatches to increment values by ping-ponging between storage buffers and
// read-only storage buffers are synchronized in one compute pass.
TEST_P(ComputeStorageBufferBarrierTests, StorageAndReadonlyStoragePingPongInOnePass) {}

// Test that Storage to Uniform buffer transitions work and synchronize correctly
// by ping-ponging between Storage/Uniform usage in sequential compute passes.
TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPong) {}

// Test that Storage to Uniform buffer transitions work and synchronize correctly
// by ping-ponging between Storage/Uniform usage in one compute pass.
TEST_P(ComputeStorageBufferBarrierTests, UniformToStorageAddPingPongInOnePass) {}

// Test that barriers for dispatches correctly combine Indirect | Storage in backends with explicit
// barriers. Do this by:
//  1 - Initializing an indirect buffer with zeros.
//  2 - Write ones into it with a compute shader.
//  3 - Use the indirect buffer in a Dispatch while also reading its data.
TEST_P(ComputeStorageBufferBarrierTests, IndirectBufferCorrectBarrier) {}

DAWN_INSTANTIATE_TEST(ComputeStorageBufferBarrierTests,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      OpenGLBackend(),
                      OpenGLESBackend(),
                      VulkanBackend());

}  // anonymous namespace
}  // namespace dawn