// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <limits> #include <vector> #include "dawn/common/Constants.h" #include "dawn/common/Math.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/TextureUtils.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { constexpr static unsigned int kRTSize = …; enum class QuadAngle { … }; class DepthBiasTests : public DawnTest { … }; // Test adding positive bias to output TEST_P(DepthBiasTests, PositiveBiasOnFloat) { … } // Test adding positive bias to output with a clamp TEST_P(DepthBiasTests, PositiveBiasOnFloatWithClamp) { … } // Test adding negative bias to output TEST_P(DepthBiasTests, NegativeBiasOnFloat) { … } // Test adding negative bias to output with a clamp TEST_P(DepthBiasTests, NegativeBiasOnFloatWithClamp) { … } // Test adding positive infinite slope bias to output TEST_P(DepthBiasTests, PositiveInfinitySlopeBiasOnFloat) { … } // Test adding positive infinite slope bias to output TEST_P(DepthBiasTests, NegativeInfinityBiasOnFloat) { … } // Test tiledX quad with no bias TEST_P(DepthBiasTests, NoBiasTiltedXOnFloat) { … } // Test adding positive slope bias to output TEST_P(DepthBiasTests, PositiveSlopeBiasOnFloat) { … } // Test adding negative half slope bias to output TEST_P(DepthBiasTests, NegativeHalfSlopeBiasOnFloat) { … } // Test adding positive bias to output TEST_P(DepthBiasTests, PositiveBiasOn24bit) { … } // Test adding positive bias to output with a clamp TEST_P(DepthBiasTests, PositiveBiasOn24bitWithClamp) { … } // Test adding positive bias to output TEST_P(DepthBiasTests, PositiveSlopeBiasOn24bit) { … } DAWN_INSTANTIATE_TEST(DepthBiasTests, D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn