// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <cstddef> #include <string> #include <thread> #include <utility> #include <vector> #include "dawn/native/DawnNative.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" #include "gtest/gtest.h" namespace dawn { namespace { struct CreatePipelineAsyncTask { … }; class CreatePipelineAsyncTest : public DawnTest { … }; // Verify the basic use of CreateComputePipelineAsync works on all backends. TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateComputePipelineAsync) { … } // Stress test that asynchronously creates many compute pipelines. TEST_P(CreatePipelineAsyncTest, CreateComputePipelineAsyncStress) { … } // Stress test that asynchronously creates many compute pipelines in different threads. TEST_P(CreatePipelineAsyncTest, CreateComputePipelineAsyncStressManyThreads) { … } // This is a regression test for a bug on the member "entryPoint" of FlatComputePipelineDescriptor. TEST_P(CreatePipelineAsyncTest, ReleaseEntryPointAfterCreatComputePipelineAsync) { … } // Verify CreateComputePipelineAsync() works as expected when there is any error that happens during // the creation of the compute pipeline. The SPEC requires that during the call of // CreateComputePipelineAsync() any error won't be forwarded to the error scope / unhandled error // callback. TEST_P(CreatePipelineAsyncTest, CreateComputePipelineFailed) { … } // Verify the basic use of CreateRenderPipelineAsync() works on all backends. TEST_P(CreatePipelineAsyncTest, BasicUseOfCreateRenderPipelineAsync) { … } // Stress test that asynchronously creates many render pipelines. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncStress) { … } // Stress test that asynchronously creates many render pipelines in different threads. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncStressManyThreads) { … } // Verify the render pipeline created with CreateRenderPipelineAsync() still works when the entry // points are released after the creation of the render pipeline. TEST_P(CreatePipelineAsyncTest, ReleaseEntryPointsAfterCreateRenderPipelineAsync) { … } // Verify CreateRenderPipelineAsync() works as expected when there is any error that happens during // the creation of the render pipeline. The SPEC requires that during the call of // CreateRenderPipelineAsync() any error won't be forwarded to the error scope / unhandled error // callback. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineFailed) { … } // Verify there is no error when the device is released before the callback of // CreateComputePipelineAsync() is called. TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateComputePipelineAsync) { … } // Verify there is no error when the device is released before the callback of // CreateRenderPipelineAsync() is called. TEST_P(CreatePipelineAsyncTest, ReleaseDeviceBeforeCallbackOfCreateRenderPipelineAsync) { … } // Verify there is no error when the device is destroyed before the callback of // CreateComputePipelineAsync() is called. TEST_P(CreatePipelineAsyncTest, DestroyDeviceBeforeCallbackOfCreateComputePipelineAsync) { … } // Verify there is no error when the device is destroyed before the callback of // CreateRenderPipelineAsync() is called. TEST_P(CreatePipelineAsyncTest, DestroyDeviceBeforeCallbackOfCreateRenderPipelineAsync) { … } // Verify the code path of CreateComputePipelineAsync() to directly return the compute pipeline // object from cache works correctly. TEST_P(CreatePipelineAsyncTest, CreateSameComputePipelineTwice) { … } // Verify creating compute pipeline with same descriptor and CreateComputePipelineAsync() at the // same time works correctly. TEST_P(CreatePipelineAsyncTest, CreateSameComputePipelineTwiceAtSameTime) { … } // Verify the basic use of CreateRenderPipelineAsync() works on all backends. TEST_P(CreatePipelineAsyncTest, CreateSameRenderPipelineTwiceAtSameTime) { … } // Verify calling CreateRenderPipelineAsync() with valid VertexBufferLayouts works on all backends. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithVertexBufferLayouts) { … } // Verify calling CreateRenderPipelineAsync() with valid depthStencilState works on all backends. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithDepthStencilState) { … } // Verify calling CreateRenderPipelineAsync() with multisample.Count > 1 works on all backends. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineWithMultisampleState) { … } // Verify calling CreateRenderPipelineAsync() with valid BlendState works on all backends. TEST_P(CreatePipelineAsyncTest, CreateRenderPipelineAsyncWithBlendState) { … } DAWN_INSTANTIATE_TEST(CreatePipelineAsyncTest, D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn