// Copyright 2022 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <utility> #include "dawn/tests/DawnTest.h" #include "dawn/tests/MockCallback.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { _; HasSubstr; Invoke; MockCppCallback; Return; MockMapAsyncCallback; class DeviceLifetimeTests : public DawnTest { … }; // Test that the device can be dropped before its queue. TEST_P(DeviceLifetimeTests, DroppedBeforeQueue) { … } // Test that the device can be dropped while an onSubmittedWorkDone callback is in flight. TEST_P(DeviceLifetimeTests, DroppedWhileQueueOnSubmittedWorkDone) { … } // Test that the device can be dropped inside an onSubmittedWorkDone callback. TEST_P(DeviceLifetimeTests, DroppedInsideQueueOnSubmittedWorkDone) { … } // Test that the device can be dropped while a popErrorScope callback is in flight. TEST_P(DeviceLifetimeTests, DroppedWhilePopErrorScope) { … } // Test that the device can be dropped inside an popErrorScope callback. TEST_P(DeviceLifetimeTests, DroppedInsidePopErrorScope) { … } // Test that the device can be dropped before a buffer created from it. TEST_P(DeviceLifetimeTests, DroppedBeforeBuffer) { … } // Test that the device can be dropped while a buffer created from it is being mapped. TEST_P(DeviceLifetimeTests, DroppedWhileMappingBuffer) { … } // Test that the device can be dropped before a mapped buffer created from it. TEST_P(DeviceLifetimeTests, DroppedBeforeMappedBuffer) { … } // Test that the device can be dropped before a mapped at creation buffer created from it. TEST_P(DeviceLifetimeTests, DroppedBeforeMappedAtCreationBuffer) { … } // Test that the device can be dropped before a buffer created from it, then mapping the buffer // fails. TEST_P(DeviceLifetimeTests, DroppedThenMapBuffer) { … } // Test that the device can be dropped before a buffer created from it, then mapping the buffer // twice (one inside callback) will both fail. TEST_P(DeviceLifetimeTests, Dropped_ThenMapBuffer_ThenMapBufferInCallback) { … } // Test that the device can be dropped inside a buffer map callback. TEST_P(DeviceLifetimeTests, DroppedInsideBufferMapCallback) { … } // Test that the device can be dropped while a write buffer operation is enqueued. TEST_P(DeviceLifetimeTests, DroppedWhileWriteBuffer) { … } // Test that the device can be dropped while a write buffer operation is enqueued and then // a queue submit occurs. This is slightly different from the former test since it ensures // that pending work is flushed. TEST_P(DeviceLifetimeTests, DroppedWhileWriteBufferAndSubmit) { … } // Test that the device can be dropped while createPipelineAsync is in flight TEST_P(DeviceLifetimeTests, DroppedWhileCreatePipelineAsync) { … } // Test that the device can be dropped inside a createPipelineAsync callback TEST_P(DeviceLifetimeTests, DroppedInsideCreatePipelineAsync) { … } // Test that the device can be dropped while createPipelineAsync which will hit the frontend cache // is in flight TEST_P(DeviceLifetimeTests, DroppedWhileCreatePipelineAsyncAlreadyCached) { … } // Test that the device can be dropped inside a createPipelineAsync callback which will hit the // frontend cache TEST_P(DeviceLifetimeTests, DroppedInsideCreatePipelineAsyncAlreadyCached) { … } // Test that the device can be dropped while createPipelineAsync which will race with a compilation // to add the same pipeline to the frontend cache TEST_P(DeviceLifetimeTests, DroppedWhileCreatePipelineAsyncRaceCache) { … } // Test that the device can be dropped inside a createPipelineAsync callback which will race // with a compilation to add the same pipeline to the frontend cache TEST_P(DeviceLifetimeTests, DroppedInsideCreatePipelineAsyncRaceCache) { … } // Tests that dropping 2nd device inside 1st device's callback triggered by instance.ProcessEvents // won't crash. TEST_P(DeviceLifetimeTests, DropDevice2InProcessEvents) { … } DAWN_INSTANTIATE_TEST(DeviceLifetimeTests, D3D11Backend(), D3D12Backend(), MetalBackend(), NullBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn