// Copyright 2020 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <utility> #include <vector> #include "absl/strings/str_format.h" #include "dawn/common/Assert.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { TextureFormat; DAWN_TEST_PARAM_STRUCT(…); constexpr wgpu::CompareFunction kCompareFunctions[] = …; // Test a "normal" ref value between 0 and 1; as well as negative and > 1 refs. constexpr float kCompareRefs[] = …; // Test 0, below the ref, equal to, above the ref, and 1. const std::vector<float> kNormalizedTextureValues = …; // Test the limits, and some values in between. const std::vector<uint32_t> kStencilValues = …; class DepthStencilSamplingTest : public DawnTestWithParams<DepthStencilSamplingTestParams> { … }; // Repro test for crbug.com/dawn/1187 where sampling a depth texture returns values not in [0, 1] TEST_P(DepthStencilSamplingTest, CheckDepthTextureRange) { … } // Test that sampling a depth/stencil texture at components 1, 2, and 3 yield 0, 0, and 1 // respectively TEST_P(DepthStencilSamplingTest, SampleExtraComponents) { … } // Test sampling both depth and stencil with a render/compute pipeline works. TEST_P(DepthStencilSamplingTest, SampleDepthAndStencilRender) { … } class DepthSamplingTest : public DepthStencilSamplingTest { … }; // Test that sampling a depth texture with a render/compute pipeline works TEST_P(DepthSamplingTest, SampleDepthOnly) { … } // Test that sampling in a render pipeline with all of the compare functions works. TEST_P(DepthSamplingTest, CompareFunctionsRender) { … } class StencilSamplingTest : public DepthStencilSamplingTest { … }; // Test that sampling a stencil texture with a render/compute pipeline works TEST_P(StencilSamplingTest, SampleStencilOnly) { … } DAWN_INSTANTIATE_TEST_P(…); DAWN_INSTANTIATE_TEST_P(…); DAWN_INSTANTIATE_TEST_P(…); } // anonymous namespace } // namespace dawn