chromium/third_party/dawn/src/dawn/tests/end2end/DynamicBufferOffsetTests.cpp

// Copyright 2019 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
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// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
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#include <algorithm>
#include <numeric>
#include <string>
#include <vector>

#include "dawn/common/Math.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

constexpr uint32_t kRTSize =;
constexpr uint32_t kBindingSize =;

class DynamicBufferOffsetTests : public DawnTest {};

// Dynamic offsets are all zero and no effect to result.
TEST_P(DynamicBufferOffsetTests, BasicRenderPipeline) {}

// Have non-zero dynamic offsets.
TEST_P(DynamicBufferOffsetTests, SetDynamicOffsetsRenderPipeline) {}

// Dynamic offsets are all zero and no effect to result.
TEST_P(DynamicBufferOffsetTests, BasicComputePipeline) {}

// Have non-zero dynamic offsets.
TEST_P(DynamicBufferOffsetTests, SetDynamicOffsetsComputePipeline) {}

// Test basic inherit on render pipeline
TEST_P(DynamicBufferOffsetTests, BasicInheritRenderPipeline) {}

// Test inherit dynamic offsets on render pipeline
TEST_P(DynamicBufferOffsetTests, InheritDynamicOffsetsRenderPipeline) {}

// Test inherit dynamic offsets on compute pipeline
TEST_P(DynamicBufferOffsetTests, InheritDynamicOffsetsComputePipeline) {}

// Setting multiple dynamic offsets for the same bindgroup in one render pass.
TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesRenderPipeline) {}

// Setting multiple dynamic offsets for the same bindgroup in one compute pass.
TEST_P(DynamicBufferOffsetTests, UpdateDynamicOffsetsMultipleTimesComputePipeline) {}

namespace {
ReadBufferUsage;
OOBRead;
OOBWrite;

DAWN_TEST_PARAM_STRUCT(ClampedOOBDynamicBufferOffsetParams, ReadBufferUsage, OOBRead, OOBWrite);
}  // anonymous namespace

class ClampedOOBDynamicBufferOffsetTests
    : public DawnTestWithParams<ClampedOOBDynamicBufferOffsetParams> {};

// Test robust buffer access behavior for out of bounds accesses to dynamic buffer bindings.
TEST_P(ClampedOOBDynamicBufferOffsetTests, CheckOOBAccess) {}

DAWN_INSTANTIATE_TEST(DynamicBufferOffsetTests,
                      D3D11Backend(),
                      D3D12Backend(),
                      D3D12Backend({};

// Only instantiate on D3D12 / Metal where we are sure of the robustness implementation.
// Tint injects clamping in the shader. OpenGL(ES) / Vulkan robustness is less constrained.
DAWN_INSTANTIATE_TEST_P();

}  // anonymous namespace
}  // namespace dawn