chromium/third_party/dawn/src/dawn/tests/end2end/MultisampledSamplingTests.cpp

// Copyright 2020 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
//    contributors may be used to endorse or promote products derived from
//    this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <vector>

#include "dawn/common/Math.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

// https://github.com/gpuweb/gpuweb/issues/108
// Vulkan, Metal, and D3D11 have the same standard multisample pattern. D3D12 is the same as
// D3D11 but it was left out of the documentation.
// {0.375, 0.125}, {0.875, 0.375}, {0.125 0.625}, {0.625, 0.875}
// In this test, we store them in -1 to 1 space because it makes it
// simpler to upload vertex data. Y is flipped because there is a flip between clip space and
// rasterization space.
static constexpr std::array<std::array<float, 2>, 4> kSamplePositions =;

class MultisampledSamplingTest : public DawnTest {};

// Test that the multisampling sample positions are correct. This test works by drawing a
// thin quad multiple times from left to right and from top to bottom on a 1x1 canvas.
// Each time, the quad should cover a single sample position.
// After drawing, a compute shader fetches all of the samples (both color and depth),
// and we check that only the one covered has data.
// We "scan" the vertical and horizontal dimensions separately to check that the triangle
// must cover both the X and Y coordinates of the sample position (no false positives if
// it covers the X position but not the Y, or vice versa).
TEST_P(MultisampledSamplingTest, SamplePositions) {}

DAWN_INSTANTIATE_TEST(MultisampledSamplingTest,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      OpenGLBackend(),
                      OpenGLESBackend(),
                      VulkanBackend());

}  // anonymous namespace
}  // namespace dawn