chromium/third_party/dawn/src/dawn/tests/end2end/MaxLimitTests.cpp

// Copyright 2021 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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//    this list of conditions and the following disclaimer in the documentation
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#include <algorithm>
#include <limits>
#include <string>
#include <vector>

#include "dawn/common/Math.h"
#include "dawn/common/Platform.h"
#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

class MaxLimitTests : public DawnTest {};

// Test using the maximum amount of workgroup memory works
TEST_P(MaxLimitTests, MaxComputeWorkgroupStorageSize) {}

// Test using the maximum uniform/storage buffer binding size works
TEST_P(MaxLimitTests, MaxBufferBindingSize) {}

// Test using the maximum number of dynamic uniform and storage buffers
TEST_P(MaxLimitTests, MaxDynamicBuffers) {}

// Test using the maximum number of storage buffers per shader stage.
TEST_P(MaxLimitTests, MaxStorageBuffersPerShaderStage) {}

// Test that creating a large bind group, with each binding type at the max count, works and can be
// used correctly. The test loads a different value from each binding, and writes 1 to a storage
// buffer if all values are correct.
TEST_P(MaxLimitTests, ReallyLargeBindGroup) {}

// Verifies that devices can write to the limits specified for fragment outputs. This test
// exercises an internal Vulkan maxFragmentCombinedOutputResources limit and makes sure that the
// sub parts of the limit work as intended.
TEST_P(MaxLimitTests, WriteToMaxFragmentCombinedOutputResources) {}

// Verifies that supported buffer limits do not exceed maxBufferSize.
TEST_P(MaxLimitTests, MaxBufferSizes) {}

DAWN_INSTANTIATE_TEST(MaxLimitTests,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      OpenGLBackend(),
                      OpenGLESBackend(),
                      VulkanBackend());

// Verifies the limits maxInterStageShaderVariables and maxInterStageShaderComponents work correctly
class MaxInterStageLimitTests : public MaxLimitTests {};

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with no built-in variables.
TEST_P(MaxInterStageLimitTests, NoBuiltins) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with @builtin(sample_mask). On D3D SV_Coverage doesn't consume an independent float4
// register.
TEST_P(MaxInterStageLimitTests, SampleMask) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with @builtin(sample_index). On D3D SV_SampleIndex consumes an independent float4
// register.
TEST_P(MaxInterStageLimitTests, SampleIndex) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with @builtin(front_facing). On D3D SV_IsFrontFace consumes an independent float4
// register.
TEST_P(MaxInterStageLimitTests, FrontFacing) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with @builtin(front_facing). On D3D SV_IsFrontFace and SV_SampleIndex consume one
// independent float4 register.
TEST_P(MaxInterStageLimitTests, SampleIndex_FrontFacing) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with @builtin(sample_mask),
// @builtin(sample_index) and @builtin(front_facing).
TEST_P(MaxInterStageLimitTests, SampleMask_SampleIndex_FrontFacing) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with PointList primitive topology. On Vulkan when the primitive topology is PointList,
// the SPIR-V builtin PointSize must be declared in vertex shader, which will consume 1 inter-stage
// shader component.
TEST_P(MaxInterStageLimitTests, RenderPointList) {}

// Tests that both maxInterStageShaderComponents and maxInterStageShaderVariables work for a render
// pipeline with PointList primitive topology, @builtin(sample_mask),
// @builtin(sample_index) and @builtin(front_facing).
TEST_P(MaxInterStageLimitTests, RenderPointList_SampleMask_SampleIndex_FrontFacing) {}

DAWN_INSTANTIATE_TEST(MaxInterStageLimitTests,
                      D3D11Backend(),
                      D3D12Backend({};

// Verifies the limit maxVertexAttributes work correctly on the creation of render pipelines.
class MaxVertexAttributesPipelineCreationTests : public MaxLimitTests {};

// Tests that maxVertexAttributes work for the creation of the render pipelines with no built-in
// input variables.
TEST_P(MaxVertexAttributesPipelineCreationTests, NoBuiltinInputs) {}

// Tests that maxVertexAttributes work for the creation of the render pipelines with
// @builtin(vertex_index).
TEST_P(MaxVertexAttributesPipelineCreationTests, VertexIndex) {}

// Tests that maxVertexAttributes work for the creation of the render pipelines with
// @builtin(instance_index).
TEST_P(MaxVertexAttributesPipelineCreationTests, InstanceIndex) {}

// Tests that maxVertexAttributes work for the creation of the render pipelines with
// @builtin(vertex_index) and @builtin(instance_index).
TEST_P(MaxVertexAttributesPipelineCreationTests, VertexIndex_InstanceIndex) {}

DAWN_INSTANTIATE_TEST(MaxVertexAttributesPipelineCreationTests,
                      D3D11Backend(),
                      D3D12Backend({};

}  // anonymous namespace
}  // namespace dawn