// Copyright 2021 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include "dawn/common/Assert.h" #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" #include "partition_alloc/pointers/raw_ptr.h" namespace dawn { namespace { constexpr static unsigned int kRTSize = …; class DepthClippingTest : public DawnTest { … }; // Test that fragments beyond the far plane are not clipped if unclippedDepth is true TEST_P(DepthClippingTest, UnclippedBeyondFarPlane) { … } // Test that fragments beyond the far plane are clipped if unclippedDepth is false TEST_P(DepthClippingTest, ClippedBeyondFarPlane) { … } // Test that fragments beyond the far plane are clipped if unclippedDepth is not specified TEST_P(DepthClippingTest, ClippedBeyondFarPlaneFeatureUnused) { … } // Test that fragments beyond the near plane are not clipped if unclippedDepth is true TEST_P(DepthClippingTest, UnclippedBeyondNearPlane) { … } // Test that fragments beyond the near plane are clipped if unclippedDepth is false TEST_P(DepthClippingTest, ClippedBeyondNearPlane) { … } // Test that fragments are properly clipped or clamped if multiple render pipelines are used // within the same render pass with differing unclippedDepth values. TEST_P(DepthClippingTest, MultipleRenderPipelines) { … } // Test that fragments are not clipped if unclippedDepth is true and that their // depths are not being clamped instead. In the fragment shader, we should see // depth values outside the viewport. TEST_P(DepthClippingTest, UnclippedNotClamped) { … } DAWN_INSTANTIATE_TEST(DepthClippingTest, D3D11Backend(), D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend()); } // anonymous namespace } // namespace dawn