chromium/third_party/dawn/src/dawn/tests/end2end/PipelineCachingTests.cpp

// Copyright 2022 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
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//    this list of conditions and the following disclaimer in the documentation
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#include <memory>
#include <string_view>

#include "dawn/tests/DawnTest.h"
#include "dawn/tests/mocks/platform/CachingInterfaceMock.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

NiceMock;

// TODO(dawn:549) Add some sort of pipeline descriptor repository to test more caching.

static constexpr std::string_view kComputeShaderDefault =;

static constexpr std::string_view kComputeShaderMultipleEntryPoints =;

static constexpr std::string_view kVertexShaderDefault =;

static constexpr std::string_view kVertexShaderMultipleEntryPoints =;

static constexpr std::string_view kFragmentShaderDefault =;

static constexpr std::string_view kFragmentShaderMultipleOutput =;

static constexpr std::string_view kFragmentShaderBindGroup00Uniform =;

static constexpr std::string_view kFragmentShaderBindGroup01Uniform =;

class PipelineCachingTests : public DawnTest {};

class SinglePipelineCachingTests : public PipelineCachingTests {};

// Tests that pipeline creation works fine even if the cache is disabled.
// Note: This tests needs to use more than 1 device since the frontend cache on each device
//   will prevent going out to the blob cache.
TEST_P(SinglePipelineCachingTests, ComputePipelineNoCache) {}

// Tests that pipeline creation on the same device uses frontend cache when possible.
TEST_P(SinglePipelineCachingTests, ComputePipelineFrontedCache) {}

// Tests that pipeline creation hits the cache when it is enabled.
// Note: This test needs to use more than 1 device since the frontend cache on each device
//   will prevent going out to the blob cache.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCache) {}

// Tests that pipeline creation hits the cache when using the same pipeline but with explicit
// layout.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheExplictLayout) {}

// Tests that pipeline creation wouldn't hit the cache if the pipelines are not exactly the same.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheShaderNegativeCases) {}

// Tests that pipeline creation does not hits the cache when it is enabled but we use different
// isolation keys.
TEST_P(SinglePipelineCachingTests, ComputePipelineBlobCacheIsolationKey) {}

// Tests that pipeline creation works fine even if the cache is disabled.
// Note: This tests needs to use more than 1 device since the frontend cache on each device
//   will prevent going out to the blob cache.
TEST_P(SinglePipelineCachingTests, RenderPipelineNoCache) {}

// Tests that pipeline creation on the same device uses frontend cache when possible.
TEST_P(SinglePipelineCachingTests, RenderPipelineFrontedCache) {}

// Tests that pipeline creation hits the cache when it is enabled.
// Note: This test needs to use more than 1 device since the frontend cache on each device
//   will prevent going out to the blob cache.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCache) {}

// Tests that pipeline creation hits the cache when using the same pipeline but with explicit
// layout.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheExplictLayout) {}

// Tests that pipeline creation wouldn't hit the cache if the pipelines have different state set in
// the descriptor.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheDescriptorNegativeCases) {}

// Tests that pipeline creation wouldn't hit the cache if the pipelines are not exactly the same in
// terms of shader.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheShaderNegativeCases) {}

// Tests that pipeline creation wouldn't hit the cache if the pipelines are not exactly the same
// (fragment color targets differences).
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheNegativeCasesFragmentColorTargets) {}

// Tests that pipeline creation hits the cache for shaders, but not the pipeline if the
// shaders aren't impacted by the layout. This test is a bit change detecting - but all
// cached backends currently remap shader bindings based on the layout. It can be split
// per-backend as needed.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheLayout) {}

// Tests that pipeline creation does not hits the cache when it is enabled but we use different
// isolation keys.
TEST_P(SinglePipelineCachingTests, RenderPipelineBlobCacheIsolationKey) {}

DAWN_INSTANTIATE_TEST(SinglePipelineCachingTests,
                      D3D11Backend(),
                      D3D12Backend(),
                      D3D12Backend({};

}  // anonymous namespace
}  // namespace dawn