// Copyright 2019 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <utility> #include <vector> #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { constexpr uint32_t kRTSize = …; constexpr wgpu::TextureFormat kFormat = …; class RenderPassTest : public DawnTest { … }; // Test using two different render passes in one commandBuffer works correctly. TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) { … } // Verify that the content in the color attachment will not be changed if there is no corresponding // fragment shader outputs in the render pipeline, the load operation is LoadOp::Load and the store // operation is StoreOp::Store. TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) { … } DAWN_INSTANTIATE_TEST(RenderPassTest, D3D11Backend(), D3D12Backend(), D3D12Backend({ … }; // Test that clearing the lower mips of an R8Unorm texture works. This is a regression test for // dawn:1071 where Intel Metal devices fail to do that correctly, requiring a workaround. class RenderPassTest_RegressionDawn1071 : public RenderPassTest { … }; TEST_P(RenderPassTest_RegressionDawn1071, ClearLowestMipOfR8Unorm) { … } DAWN_INSTANTIATE_TEST(RenderPassTest_RegressionDawn1071, D3D11Backend(), D3D12Backend(), MetalBackend(), MetalBackend({ … }; // Test that clearing a depth16unorm texture with multiple subresources works. This is a regression // test for dawn:1389 where Intel Metal devices fail to do that correctly, requiring a workaround. class RenderPassTest_RegressionDawn1389 : public RenderPassTest { … }; TEST_P(RenderPassTest_RegressionDawn1389, ClearMultisubresourceAfterWriteDepth16Unorm) { … } DAWN_INSTANTIATE_TEST(RenderPassTest_RegressionDawn1389, D3D11Backend(), D3D12Backend(), MetalBackend(), MetalBackend({ … }; } // anonymous namespace } // namespace dawn