chromium/third_party/dawn/src/dawn/tests/end2end/RenderPassTests.cpp

// Copyright 2019 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
//    list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation
//    and/or other materials provided with the distribution.
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// 3. Neither the name of the copyright holder nor the names of its
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//    this software without specific prior written permission.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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#include <utility>
#include <vector>

#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

constexpr uint32_t kRTSize =;
constexpr wgpu::TextureFormat kFormat =;

class RenderPassTest : public DawnTest {};

// Test using two different render passes in one commandBuffer works correctly.
TEST_P(RenderPassTest, TwoRenderPassesInOneCommandBuffer) {}

// Verify that the content in the color attachment will not be changed if there is no corresponding
// fragment shader outputs in the render pipeline, the load operation is LoadOp::Load and the store
// operation is StoreOp::Store.
TEST_P(RenderPassTest, NoCorrespondingFragmentShaderOutputs) {}

DAWN_INSTANTIATE_TEST(RenderPassTest,
                      D3D11Backend(),
                      D3D12Backend(),
                      D3D12Backend({};

// Test that clearing the lower mips of an R8Unorm texture works. This is a regression test for
// dawn:1071 where Intel Metal devices fail to do that correctly, requiring a workaround.
class RenderPassTest_RegressionDawn1071 : public RenderPassTest {};
TEST_P(RenderPassTest_RegressionDawn1071, ClearLowestMipOfR8Unorm) {}

DAWN_INSTANTIATE_TEST(RenderPassTest_RegressionDawn1071,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      MetalBackend({};

// Test that clearing a depth16unorm texture with multiple subresources works. This is a regression
// test for dawn:1389 where Intel Metal devices fail to do that correctly, requiring a workaround.
class RenderPassTest_RegressionDawn1389 : public RenderPassTest {};
TEST_P(RenderPassTest_RegressionDawn1389, ClearMultisubresourceAfterWriteDepth16Unorm) {}

DAWN_INSTANTIATE_TEST(RenderPassTest_RegressionDawn1389,
                      D3D11Backend(),
                      D3D12Backend(),
                      MetalBackend(),
                      MetalBackend({};

}  // anonymous namespace
}  // namespace dawn