chromium/third_party/dawn/src/dawn/tests/end2end/ShaderF16Tests.cpp

// Copyright 2022 The Dawn & Tint Authors
//
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#include <vector>

#include "dawn/tests/DawnTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"

namespace dawn {
namespace {

constexpr uint32_t kRTSize =;
constexpr wgpu::TextureFormat kFormat =;

RequireShaderF16Feature;
DAWN_TEST_PARAM_STRUCT();

class ShaderF16Tests : public DawnTestWithParams<ShaderF16TestsParams> {};

// Test simple f16 arithmetic within shader with enable directive. The result should be as expect if
// device enable f16 extension, otherwise a shader creation error should be caught.
TEST_P(ShaderF16Tests, BasicShaderF16FeaturesTest) {}

// Test that fragment shader use f16 vector type as render target output.
TEST_P(ShaderF16Tests, RenderPipelineIOF16_RenderTarget) {}

// Test using f16 types as vertex shader (user-defined) output and fragment shader
// (user-defined) input.
TEST_P(ShaderF16Tests, RenderPipelineIOF16_InterstageVariable) {}

// Test using f16 types as vertex shader user-defined input (vertex attributes), draw points of
// different color given as vertex attributes.
TEST_P(ShaderF16Tests, RenderPipelineIOF16_VertexAttribute) {}

// DawnTestBase::CreateDeviceImpl always enables allow_unsafe_apis toggle.
DAWN_INSTANTIATE_TEST_P();

}  // anonymous namespace
}  // namespace dawn