// Copyright 2022 The Dawn & Tint Authors // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this // list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include <vector> #include "dawn/tests/DawnTest.h" #include "dawn/utils/ComboRenderPipelineDescriptor.h" #include "dawn/utils/WGPUHelpers.h" namespace dawn { namespace { constexpr uint32_t kRTSize = …; constexpr wgpu::TextureFormat kFormat = …; RequireShaderF16Feature; DAWN_TEST_PARAM_STRUCT(…); class ShaderF16Tests : public DawnTestWithParams<ShaderF16TestsParams> { … }; // Test simple f16 arithmetic within shader with enable directive. The result should be as expect if // device enable f16 extension, otherwise a shader creation error should be caught. TEST_P(ShaderF16Tests, BasicShaderF16FeaturesTest) { … } // Test that fragment shader use f16 vector type as render target output. TEST_P(ShaderF16Tests, RenderPipelineIOF16_RenderTarget) { … } // Test using f16 types as vertex shader (user-defined) output and fragment shader // (user-defined) input. TEST_P(ShaderF16Tests, RenderPipelineIOF16_InterstageVariable) { … } // Test using f16 types as vertex shader user-defined input (vertex attributes), draw points of // different color given as vertex attributes. TEST_P(ShaderF16Tests, RenderPipelineIOF16_VertexAttribute) { … } // DawnTestBase::CreateDeviceImpl always enables allow_unsafe_apis toggle. DAWN_INSTANTIATE_TEST_P(…); } // anonymous namespace } // namespace dawn